# Rilmani, Ferrumach
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<div class="grid-container"><div class="MON">Ferrumach</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Fiend Folio pg. 143</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Outsider (rilmani)
**Init** +1
**Senses** darkvision 60 ft.; **Perception** +12
**Aura** fear (15 ft., DC 19 Will, 10 rounds)
#### defense
**AC** 30, 11 touch, 29 flat-footed (+9 armor, +1 Dex, +7 natural, +3 shield)
**hp** 116 (8d10+72)
**Fort** +15, **Refl** +3, **Will** +7
**Feint** 22, **Demoralize** 19
**DR** 10/good or evil, 10/lawful or chaotic; **SR** 20
**Immune** electricity, poison; **Resist** acid 20, sonic 20
#### offense
**Speed** 30 ft. (20 ft. in armor)
**Melee** +1 heavy lance +16/+11 (1d8+11) or +1 battleaxe +16/+11 (1d8+8/x3)
**Space** 5 ft., **Reach** 5 ft. (10 ft. with reach weapon)
**Spell-Like Abilities** (CL 9th; Concentration +14)
> **At will—** _blur_, _command_, _obscuring mist_, _see invisibility_, _silence_
> **3/day—** _cure moderate wounds_, _dispel magic_, _ice storm_, _phantom steed_
> **1/day—** _summon_ (level 5, 1d2 ferrumachs, 35%)
#### statistics
**Str** 24, **Dex** 13, **Con** 28, **Int** 15, **Wis** 13, **Cha** 20
**BAB** +8, **CMB** +15, **CMD** 26, **TA** +15, **RTA** +9
**Feats** [[Mounted Combat]], [[Quick Draw]], [[Ride-By Attack]], [[Spirited Charge]]
**Skills** Climb +18, Diplomacy +13, Escape Artist +9, Intimidate +16, Perception +12, Ride +12, Sense Motive +12, Survival +12
**Languages** Common, Sylvan, Undercommon
#### special abilities
#### ecology
**Terrain** Outlands
**Organization** Solitary or squad (2–8)
**Treasure** No coins, double goods, standard items
**Advancement** 9–16 HD (Medium-size); 17–24 HD(Large)
Ferrumachs are the countless minions of the rilmani. They serve as the foot soldiers in the never-ending battle to protect neutrality, the balance, and creatures’ rights not to choose a side.
Ferrumachs look like powerfully muscled men made of iron. They wear heavy full plate armor of a color similar to their skin and wield shields and deadly lances. A ferrumach is almost never encountered on foot. Each rides akuldurath or a phantom steed conjured by magic. They charge into battle astride these terrible creatures and strike fear into their foes.
Ferrumachs appear on great battlefields, sometimes in the guise of participants already involved in the conflict. Sent there by aurumachs with an interest in the battle’s outcome, the ferrumachs form a phalanx of their own and make certain the war ends the way the rilmani want or that it continues for as long as the aurumachs wish.
### Combat
Although the most martial and aggressive of the rilmani, ferrumachs would rather have creatures obey their commands and observe rilmani ideals than fight them. Ferrumachs often attempt to intimidate and frighten away foes before resorting to violence. Even so, ferrumachs are well equipped to use force to carry out the aurumachs’ orders.
A ferrumach can be summoned using a _summon monster VII_ spell.