# Rilmani, Ferrumach >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +15/+9 > >Secondary: +10/+4 > >Multiattack: +13/+7 > >M/R_PA: +15/+9 > >2nd/PA: +10/+4 > >MA_PA: +13/+7 > >Itterative: 2 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 21; Dex: 15; Con: 23; Int: 16; Wis: 15; Cha: 19 > > xFeat:: 3/4 (1) > > xClasSkil:: Climb, Diplomacy, Escape Artist, Intimidate, Perception, Ride, Sense Motive, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Ferrumach</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Fiend Folio pg. 143</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Outsider (rilmani) **Init** +1 **Perception** +12 **Aura** fear (DC 19 Will, 15 ft., 10 rounds) #### defense **AC** 30, 11 touch, 29 flat-footed (+9 armor, +1 Dex, +7 natural, +3 shield) **hp** 112 (8d10+72) **Fort** +11, **Refl** +7, **Will** +7 **Feint** 22, **Demoralize** 19 **DR** 10/good or evil or lawful or chaotic; **SR** 20 **Immune** electricity, poison; **Resist** acid 20, sonic 20 #### offense **Speed** 30 ft. (20 ft. in armor) **Melee** — or +1 battleaxe +16/+11 (1d8+8/x3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** fear aura #### statistics **Str** 24, **Dex** 13, **Con** 28, **Int** 15, **Wis** 13, **Cha** 20 **BAB** +8, **CMB** +15, **CMD** 26, **TA** +15, **RTA** +9 **Feats** [[Mounted Combat]], [[Ride-By Attack]], [[Spirited Charge]] **Skills** Climb +15, Diplomacy +13, Escape Artist +9, Intimidate +13, Perception +12, Ride +9, Sense Motive +12, Survival +9 **Languages** #### special abilities ### Fear Aura (Su) As a free action, a ferrumach can produce a fear effect. This ability functions like a fear spell (caster level 10th; save DC 19), except that in affects all creatures within a 15-foot radius around the ferrumach. Any creature that makes a successful saving throw against the effect cannot be affected again by that ferrumach's fear aura for 24 hours. All rilmani and any creatures the ferrumach chooses are immune to its fear aura. #### ecology **Terrain** Outlands **Organization** Solitary or squad (2–8) **Treasure** No coins, double goods, standard items **Advancement** 9–16 HD (Medium-size); 17–24 HD(Large) Ferrumachs are the countless minions of the rilmani. Theyserve as the foot soldiers in the never-ending battle to pro-tect neutrality, the balance, and creatures’ rights not tochoose a side.Ferrumachs look like powerfully muscled men made ofiron. They wear heavy full plate armor of a color similar totheir skin and wield shields and deadly lances. A ferru-mach is almost never encountered on foot. Each rides akuldurath or a phantom steed conjured by magic. Theycharge into battle astride these terrible creatures andstrike fear into their foes.Ferrumachs appear on great battlefields, sometimes in theguise of participants already involved in the conflict. Sentthere by aurumachs with an interest in the battle’s outcome,the ferrumachs form a phalanx of their own and make cer-tain the war ends the way the rilmani want or that it contin-ues for as long as the aurumachs wish.In addition to Rilmani, Common, and Undercommon,ferrumachs speak Sylvan.