# Rilmani, Aurumach >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >rapier: 1d8 (18–20/×2) > >Melee/Ranged: +21/+19 > >Secondary: +16/+14 > >Multiattack: +19/+17 > >M/R_PA: +16/+14 > >2nd/PA: +11/+9 > >MA_PA: +14/+12 > >Itterative: 4 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +16; StrPA2H: +24; StrPAOH: +8 > > xDCs:: Str: 24; Dex: 22; Con: 25; Int: 24; Wis: 25; Cha: 26 > > xFeat:: 6/8 (2) > > xClasSkil:: Craft, Diplomacy, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (history), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Survival > > SaveDiff:: +/- 5 > > xLang:: 0/6 (6) <div class="grid-container"><div class="MON">Aurumach</div> <div class="CR">CR 17 (102,400 XP)</div> <div class="SOU">Fiend Folio pg. 141</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Outsider (rilmani) **Init** +4 **Perception** +26 #### defense **AC** 39, 13 touch, 35 flat-footed (+12 armor, +4 Dex, +14 natural, -1 size) **hp** 192 (16d10+112); fast healing 5 **Fort** +12, **Refl** +14, **Will** +17 **Feint** 36, **Demoralize** 33 **DR** 15/good or evil or lawful or chaotic; **SR** 28 **Immune** electricity, poison; **Resist** acid 20, sonic 20 #### offense **Speed** 50 ft. **Melee** +2 rapier +21/+16/+11 (1d6+8) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** antithesis #### statistics **Str** 23, **Dex** 19, **Con** 24, **Int** 23, **Wis** 24, **Cha** 26 **BAB** +16, **CMB** +18, **CMD** 32, **TA** +21, **RTA** +19 **Feats** [[Cleave]], [[Combat Expertise]], [[Great Cleave]], [[Improved Trip]], [[Power Attack]], [[Weapon Focus]] (halberd) **Skills** Craft +25 (any one), Diplomacy +24, Knowledge (arcana) +22, Knowledge (dungeoneering) +22, Knowledge (history) +22, Knowledge (nobility) +22, Knowledge (planes) +25, Knowledge (religion) +22, Perception +26, Sense Motive +26, Spellcraft +22, Survival +23 **Languages** #### special abilities ### Antithesis (Su) An aurumachs natural attacks simultaniously function as if they had the holy, unholy, axiomatic and anarchic qualities. Creatures hit by an aurumachs's natural attacks, or who hit an aurumachs with a natural attack or unarmed strike take 4d6 points of damage if they have no neutral aspect to their alignment, or 2d6 points of damage if they have one neutral aspect to their alignment. #### ecology **Terrain** Outlands **Organization** Solitary or envoy (2–4) **Treasure** No coins, double goods, standard items **Advancement** 17–32 HD (Large); 33–48 HD (Huge) Some say the universe is composed of opposing forces,elements, and ideas: good and evil, light and darkness,heat and cold. Supposedly, the interaction between theseforces and concepts defines everything.The rilmani would be quick to disagree with that contention.Between all these forces and ideas, they say, exists amiddle ground—neutrality, shrouding shadow, comfort.The rilmani argue that these phenomena and conceptsare at the heart of the nature of existence, and conflict between opposing forces such as good and evil threatensthis existence.The rilmani exist to protect thatmiddle ground and to correct anyimbalances that would compromiseor destroy it. When the forces ofevil— or good—threaten to over-whelm a world, the rilmani step into set things right.Rilmani speak their own tongue,Common, and Undercommon.Aurumachs are the most powerful rilmani and the de factoleaders of the race. Some cuprilachs and ferrumachs chafeunder this rule since the aurumachs sometimes use thelesser rilmani as expendable pawns in their larger plans,and their ability to block thought reading foils the lesserrilmani’s means of divining their ultimate purpose.When aurumachs appear in their natural forms, theyresemble powerfully muscled, golden-skinned humanoidsthe size of ogres. Unlike those foul creatures, aurumachs arehairless and smooth-skinned. Their immaculate beauty andcalming presence puts most creatures at ease.Aurumachs are the diplomats and strategists of the ril-mani. When they become personally involved in an affairof balance, it is because all covert means at their disposalhave failed. They appear unarmed and unarmored, openlywelcoming individuals to speak about the issues at handand resolve a way to find a middle ground. Should such tactics fail, the aurumachs’ armor and weapons appear in ascintillating flash, and the rilmani achieve with violencewhat words failed to accomplish.In addition to Rilmani, Common, and Undercommon,aurumachs speak Abyssal, Celestial, Draconic, Infernal,and Sylvan