# Rilmani, Aurumach >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Aurumach</div> <div class="CR">CR 17 (102,400 XP)</div> <div class="SOU">Fiend Folio pg. 141</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Outsider (rilmani) **Init** +4 **Senses** darkvision 60 ft.; **Perception** +26 #### defense **AC** 39, 13 touch, 35 flat-footed (+12 armor, +4 Dex, +14 natural, -1 size) **hp** 200 (16d10+112); fast healing 5 **Fort** +17, **Refl** +11, **Will** +17 **Feint** 36, **Demoralize** 33 **Defensive Abilities** manifest armor **DR** 15/good or evil, 15/lawful or chaotic; **SR** 28 **Immune** electricity, poison; **Resist** acid 20, sonic 20 #### offense **Speed** 50 ft. **Melee** +3 halberd +25/+20/+15/+10 (2d6+12 plus antithesis/×3) **Space** 10 ft., **Reach** 10 ft. **Spell-Like Abilities** (CL 17th; Concentration +25) > **At will—** _charm monster_, _cone of cold_, _greater dispel magic_, _magic circle against chaos_, _magic circle against evil_, _magic circle against good_, _magic circle against law_, _magic missile_, _mass suggestion_, _greater teleport_ (self plus 50 lbs. only) > **3/day—** _dismissal_, _fly_, _forbiddance_, _heal_, _mind blank_, _prismatic spray_, _true seeing_ > **1/day—** _summon_ (level 9, summon 2d4 ferrumachs or 1d2 cuprilachs, 100%) #### statistics **Str** 23, **Dex** 19, **Con** 24, **Int** 23, **Wis** 24, **Cha** 26 **BAB** +16, **CMB** +18, **CMD** 32, **TA** +21, **RTA** +19 **Feats** [[Cleave]], [[Combat Expertise]], [[Combat Reflexes]], [[Great Cleave]], [[Improved Trip]], [[Lightning Reflexes]], [[Power Attack]], [[Weapon Focus]] (halberd) **Skills** Craft +25 (any one), Diplomacy +27, Knowledge (arcana) +25, Knowledge (dungeoneering) +22, Knowledge (history) +22, Knowledge (nobility) +22, Knowledge (planes) +25, Knowledge (religion) +25, Perception +26, Sense Motive +26, Spellcraft +25, Survival +23 **Languages** Abyssal, Celestial, Common, Draconic, Infernal, Sylvan, Undercommon **SQ** change shape (and Small or Medium Humanoid, _alter self_) #### special abilities ### Antithesis (Su) An aurumachs natural attacks simultaniously function as if they had the holy, unholy, axiomatic and anarchic qualities. Creatures hit by an aurumachs's natural attacks, or who hit an aurumachs with a natural attack or unarmed strike take 4d6 points of damage if they have no neutral aspect to their alignment, or 2d6 points of damage if they have one neutral aspect to their alignment. ### Manifest Armor (Su) An aurumach can call forth at a semi-translucent suit of golden armor as a free action, and dismiss it as quickly. This is a purely mental action. The armor functions as _mage armor_, except that it provides a +12 armor bonus to AC. ### Manifest Arms (Su) An aurumach can call forth at a semi-translucent golden halberd as a free action, and dismiss it as quickly. This is a purely mental action. This functions as a +3 halberd. If disarmed or dropped, the weapon disappears immediately, but can be summoned again as a free action. #### ecology **Terrain** Outlands **Organization** Solitary or envoy (2–4) **Treasure** No coins, double goods, standard items **Advancement** 17–32 HD (Large); 33–48 HD (Huge) Some say the universe is composed of opposing forces, elements, and ideas: good and evil, light and darkness, heat and cold. Supposedly, the interaction between these forces and concepts defines everything. The rilmani would be quick to disagree with that contention. Between all these forces and ideas, they say, exists a middle ground—neutrality, shrouding shadow, comfort. The rilmani argue that these phenomena and concepts are at the heart of the nature of existence, and conflict between opposing forces such as good and evil threatens this existence. The rilmani exist to protect that middle ground and to correct any imbalances that would compromise or destroy it. When the forces of evil— or good—threaten to over-whelm a world, the rilmani step into set things right. Aurumachs are the most powerful rilmani and the de facto leaders of the race. Some cuprilachs and ferrumachs chafe under this rule since the aurumachs sometimes use the lesser rilmani as expendable pawns in their larger plans, and their ability to block thought reading foils the lesser rilmani’s means of divining their ultimate purpose. When aurumachs appear in their natural forms, they resemble powerfully muscled, golden-skinned humanoids the size of ogres. Unlike those foul creatures, aurumachs are hairless and smooth-skinned. Their immaculate beauty and calming presence puts most creatures at ease. Aurumachs are the diplomats and strategists of the rilmani. When they become personally involved in an affair of balance, it is because all covert means at their disposal have failed. They appear unarmed and unarmored, openly welcoming individuals to speak about the issues at hand and resolve a way to find a middle ground. Should such tactics fail, the aurumachs’ armor and weapons appear in a scintillating flash, and the rilmani achieve with violence what words failed to accomplish.