# Riftjumper
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >halberd: 1d10 (×3)
> >Melee/Ranged: +8/+11
> >Secondary: +3/+6
> >Multiattack: +6/+9
> >M/R_PA: +8/+11
> >2nd/PA: +3/+6
> >MA_PA: +6/+9
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 16; Dex: 19; Con: 13; Int: 9; Wis: 12; Cha: 12
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Riftjumper</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Dragon #287</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Magical Beast
**Init** +11
**Senses** darkvision 60 ft.; **Perception** +0
#### defense
**AC** 21, 17 touch, 14 flat-footed (+7 Dex, +4 natural)
**hp** 24 (4d10+4)
**Fort** +5, **Refl** +11, **Will** +1
**Feint** 14, **Demoralize** 14
#### offense
**Speed** 60 ft., climb 30 ft.
**Melee** +3 halberd +25/+20/+15/+10 (2d6+12 plus antithesis)
**Space** 5 ft., **Reach** 10 ft.
**Special Attacks** great leap, leg spines, poison
#### statistics
**Str** 18, **Dex** 24, **Con** 13, **Int** 5, **Wis** 11, **Cha** 11
**BAB** +4, **CMB** +8, **CMD** 25, **TA** +8, **RTA** +11
**Skills** Climb +19, Perception +0
**Languages**
#### special abilities
### Great Leap (Ex)
Riftjumpers have can take 10, and always have a running start
### Leg Spines (Ex)
Anyone attacking a riftjumper with a Small or Tiny melee weapon must make a Reflex save (DC 14) or take 1d4 points of damage from the hundreds of spines on its legs.
### Poison (Su)
Creatures who take Dexterity damage from a riftjumper's poison become brittle and more suspectible to damage than normal. Such creatures take an additional 2 points of damage when they take any bludgeoning damage. This effect ends when affected creature has their Dexterity damage removed. Bite—Injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect slowed for 8 minutes; secondary effect 2d4 Dexterirty damage and brittle; see text; cure 2 consecutive saves. The DC save is Constitution-based.