# Riftjumper >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >halberd: 1d10 (×3) > >Melee/Ranged: +8/+11 > >Secondary: +3/+6 > >Multiattack: +6/+9 > >M/R_PA: +8/+11 > >2nd/PA: +3/+6 > >MA_PA: +6/+9 > >Itterative: 1 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 16; Dex: 19; Con: 13; Int: 9; Wis: 12; Cha: 12 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Riftjumper</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Dragon #287</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Magical Beast **Init** +11 **Senses** darkvision 60 ft.; **Perception** +0 #### defense **AC** 21, 17 touch, 14 flat-footed (+7 Dex, +4 natural) **hp** 24 (4d10+4) **Fort** +5, **Refl** +11, **Will** +1 **Feint** 14, **Demoralize** 14 #### offense **Speed** 60 ft., climb 30 ft. **Melee** +3 halberd +25/+20/+15/+10 (2d6+12 plus antithesis) **Space** 5 ft., **Reach** 10 ft. **Special Attacks** great leap, leg spines, poison #### statistics **Str** 18, **Dex** 24, **Con** 13, **Int** 5, **Wis** 11, **Cha** 11 **BAB** +4, **CMB** +8, **CMD** 25, **TA** +8, **RTA** +11 **Skills** Climb +19, Perception +0 **Languages** #### special abilities ### Great Leap (Ex) Riftjumpers have can take 10, and always have a running start ### Leg Spines (Ex) Anyone attacking a riftjumper with a Small or Tiny melee weapon must make a Reflex save (DC 14) or take 1d4 points of damage from the hundreds of spines on its legs. ### Poison (Su) Creatures who take Dexterity damage from a riftjumper's poison become brittle and more suspectible to damage than normal. Such creatures take an additional 2 points of damage when they take any bludgeoning damage. This effect ends when affected creature has their Dexterity damage removed. Bite—Injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect slowed for 8 minutes; secondary effect 2d4 Dexterirty damage and brittle; see text; cure 2 consecutive saves. The DC save is Constitution-based.