# Rejkar
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +7/+4
> >Secondary: +2/-1
> >Multiattack: +5/+2
> >M/R_PA: +7/+4
> >2nd/PA: +2/-1
> >MA_PA: +5/+2
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 15; Dex: 12; Con: 15; Int: 17; Wis: 14; Cha: 14
> > xFeat:: 3/3 (0)
> > xClasSkil:: Bluff, Climb, Diplomacy, Disguise, Intimidate, Knowledge (planes), Perception, Sense Motive, Spellcraft, Stealth, Survival
> > SaveDiff:: +/- 3
> > xLang:: 0/5 (5)
<div class="grid-container"><div class="MON">Rejkar</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Outsider (cold)
**Init** +0
**Senses** darkvision 60 ft.; **Perception** +10
#### defense
**AC** 17, 9 touch, 17 flat-footed (+8 natural, -1 size)
**hp** 40 (5d10+15)
**Fort** +4, **Refl** +4, **Will** +6
**Feint** 20, **Demoralize** 17
**DR** 5/magic
**Immune** cold
**Weakness** vulnerable to fire
#### offense
**Speed** 40 ft.
**Melee** —
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** feast, freezing gaze
**Spell-Like Abilities** (CL 5th; Concentration +7)
> **At will**— crushing despair 1/week - augury
#### statistics
**Str** 17, **Dex** 10, **Con** 16, **Int** 20, **Wis** 15, **Cha** 15
**BAB** +5, **CMB** +9, **CMD** 19, **TA** +7, **RTA** +4
**Feats** [[Ability Focus]] (freezing gaze), [[Combat Expertise]], [[Powerful Charge]]
**Skills** Bluff +10, Climb +8, Diplomacy +7, Disguise +7, Intimidate +7, Knowledge (planes) +13, Perception +10, Sense Motive +10, Spellcraft +10, Stealth +6, Survival +7
**Languages**
#### special abilities
### Freezing Gaze (Su)
Rejkars have a dangerous gaze attack with a range of 30 feet. Any creature affected by the gaze freezes in place, completely motionless as a layer of ice crystals forms over its body (Fortitude DC 16 negates). Every round after being frozen, the creature can attempt a new saving throw to end the effect. A creature that succeeds on the saving throw is immune to that particular rejkar's gaze for 24 hours. Creatures with resistance or immunity to cold are unaffected by the freezing gaze. Heat can melt the ice crystals; if 5 or more points of fire damage are dealt to a frozen creature, the effect ends. A rejkar can suppress or resume its gaze attack as a free action on its turn. The save DC is Charisma-based and includes a +2 bonus for the Ability Focus feat.
### Heroes' Feast (Sp)
Once per week, three rejkars working together can create a heroes' feast (caster level 11th). The creatures usually use this reward as an incentive for their pawns.