# Reason Stealer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d4 (×2) > >club: 1d6 (×2) > >Melee/Ranged: +5/-2 > >Secondary: +0/-7 > >Multiattack: +3/-4 > >M/R_PA: +5/-2 > >2nd/PA: +0/-7 > >MA_PA: +3/-4 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 7; Con: 15; Int: 12; Wis: 7; Cha: 7 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Reason Stealer</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Ooze **Init** -5 **Senses** blindsense 60 ft., blindsight 60 ft.; **Perception** -5 #### defense **AC** 5, 5 touch, 10 flat-footed (-5 Dex) **hp** 35 (5d8+15) **Fort** +4, **Refl** -4, **Will** -4 **Feint** —, **Demoralize** — #### offense **Speed** 10 ft., climb 10 ft. **Melee** 4 slams +18 (1d8+9 plus acid and grab) or club +5 (1d6+3), slam (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** devour mind, grotesque form #### statistics **Str** 14, **Dex** 1, **Con** 16, **Int** —, **Wis** 1, **Cha** 1 **BAB** +3, **CMB** +5, **CMD** 10, **TA** +5, **RTA** -2 **Skills** Climb +10, Perception -5 **Languages** #### special abilities ### Devour Mind (Su) A reason stealer transfers an opponent's Intelligence score to itself upon dealing it a killing blow with a slam attack. This process also heals the monster of 5 points of damage per point of Intelligence gained. Upon devouring a mind, the reason stealer has access to any of the dead opponent's other ability scores, skill ranks, base attack bonus, and base save bonuses, and it can use any of these characteristics that are higher than its own. It also gains the use of the opponent's feats and any prepared arcane spells. The reason stealer understands that it must remove spell components from a victim's body to cast spells. All these acquired features last for 24 hours. If a reason stealer devours the mind of a victim while it still has the abilities of a previous one, it uses the higher of the two (the new victim's or its current value) for ability scores, base attack bonus, base save bonuses, and skill ranks. It also gains any feats and spells possessed by the new victim that it did not already have. ### Grotesque Form (Su) A reason stealer that has devoured the mind of a creature with an Intelligence score of 1 or higher can shape its body into a bizarre reflection of that creature. If the reason stealer has abilities gained from more than one creature, it assumes a form similar to the last one it killed. A reason stealer with a humanoid form can wield weapons, using the fighting skills of any victims it devoured. It always retains one pseudopod with which to attack. A reason stealer can maintain a grotesque form as long as it has an Intelligence score. A reason stealer lashes out at prey with a sticky pseudopod. Upon delivering the death blow to a foe with its pseudopod, it steals the opponent's intellect. Once a reason stealer gains a modicum of sentience, it becomes a far deadlier opponent because it can use all the skills, feats, and spells it has absorbed from its prey. Sentient reason stealers ceaselessly search for new prey because they are desperate to avoid returning to their previous mindless state.