# Ramadeen
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >gore: 1d8 (×2)
> >bite: 1d8 (×2)
> >Melee/Ranged: +8/+4
> >Secondary: +3/-1
> >Multiattack: +6/+2
> >M/R_PA: +6/+2
> >2nd/PA: +1/-3
> >MA_PA: +4/+0
> >Itterative: 1
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +9; StrPA2H: +13; StrPAOH: +4
> > xDCs:: Str: 17; Dex: 13; Con: 15; Int: 13; Wis: 14; Cha: 15
> > xFeat:: 2/2 (0)
> > xClasSkil:: Acrobatics, Diplomacy, Heal, Knowledge (religion), Perception, Sense Motive, Survival
> > SaveDiff:: +/- 3
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Ramadeen</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Miniatures Handbook</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LG Large Outsider (good)
**Init** +1
**Senses** darkvision 60 ft.; **Perception** +9
#### defense
**AC** 18, 10 touch, 17 flat-footed (+4 armor, +1 Dex, +2 natural, +2 shield, -1 size)
**hp** 32 (4d10+12)
**Fort** +4, **Refl** +5, **Will** +6
**Feint** 19, **Demoralize** 16
**DR** 5/magic
#### offense
**Speed** 40 ft.
**Melee** gore +14 (1d8+5), bite +14 (1d8+5)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** smite evil
#### statistics
**Str** 21, **Dex** 12, **Con** 17, **Int** 12, **Wis** 14, **Cha** 17
**BAB** +4, **CMB** +8, **CMD** 19, **TA** +8, **RTA** +4
**Skills** Acrobatics +5 (+4 when jumping), Diplomacy +7, Heal +6, Knowledge (religion) +5, Perception +9, Sense Motive +9, Survival +6
**Languages**
#### special abilities
### Smite Evil (Su)
Once per day a ramadeen can make a normal melee attack to deal an extra 4 points of damage against an evil foe.