# Ramadeen >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >gore: 1d8 (×2) > >bite: 1d8 (×2) > >Melee/Ranged: +8/+4 > >Secondary: +3/-1 > >Multiattack: +6/+2 > >M/R_PA: +6/+2 > >2nd/PA: +1/-3 > >MA_PA: +4/+0 > >Itterative: 1 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 17; Dex: 13; Con: 15; Int: 13; Wis: 14; Cha: 15 > > xFeat:: 2/2 (0) > > xClasSkil:: Acrobatics, Diplomacy, Heal, Knowledge (religion), Perception, Sense Motive, Survival > > SaveDiff:: +/- 3 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Ramadeen</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Miniatures Handbook</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LG Large Outsider (good) **Init** +1 **Senses** darkvision 60 ft.; **Perception** +9 #### defense **AC** 18, 10 touch, 17 flat-footed (+4 armor, +1 Dex, +2 natural, +2 shield, -1 size) **hp** 32 (4d10+12) **Fort** +4, **Refl** +5, **Will** +6 **Feint** 19, **Demoralize** 16 **DR** 5/magic #### offense **Speed** 40 ft. **Melee** gore +14 (1d8+5), bite +14 (1d8+5) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** smite evil #### statistics **Str** 21, **Dex** 12, **Con** 17, **Int** 12, **Wis** 14, **Cha** 17 **BAB** +4, **CMB** +8, **CMD** 19, **TA** +8, **RTA** +4 **Skills** Acrobatics +5 (+4 when jumping), Diplomacy +7, Heal +6, Knowledge (religion) +5, Perception +9, Sense Motive +9, Survival +6 **Languages** #### special abilities ### Smite Evil (Su) Once per day a ramadeen can make a normal melee attack to deal an extra 4 points of damage against an evil foe.