# Rakshasa, Naztharune >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >scimitar: 1d6 (18–20/×2) > >claws: 1d4 (×2) > >shortbow: 1d6 (×3) > >Melee/Ranged: +13/+16 > >Secondary: +8/+11 > >Multiattack: +11/+14 > >M/R_PA: +13/+16 > >2nd/PA: +8/+11 > >MA_PA: +11/+14 > >Itterative: 3 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 17; Dex: 20; Con: 19; Int: 17; Wis: 15; Cha: 17 > > xFeat:: 4/6 (2) > > xClasSkil:: Acrobatics, Bluff, Diplomacy, Disguise, Escape Artist, Perception, Sense Motive, Stealth > > SaveDiff:: +/- 4 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Naztharune</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Outsider (native) **Init** +9 **Senses** darkvision 60 ft.; **Perception** +14 #### defense **AC** 20, 15 touch, 15 flat-footed (+5 Dex, +5 natural) **hp** 99 (11d10+44) **Fort** +7, **Refl** +12, **Will** +7 **Feint** 24, **Demoralize** 21 **DR** 15/good and piercing; **SR** 22 #### offense **Speed** 40 ft. **Melee** mwk scimitar +9 (1d8+5/18-20) or 2 claws +16 (1d4+2) **Ranged** composite shortbow +16/+11/+6 (1d6+2/x3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** detect thoughts, evasion, hide in plain sight, improved evasion, improved uncanny dodge, shadow jump, sneak attack, uncanny dodge #### statistics **Str** 14, **Dex** 20, **Con** 18, **Int** 15, **Wis** 11, **Cha** 15 **BAB** +11, **CMB** +13, **CMD** 28, **TA** +13, **RTA** +16 **Feats** [[Improved Initiative]], [[Two-Weapon Fighting]], [[Weapon Finesse]], [[Weapon Focus]] (short sword) **Skills** Acrobatics +16 (+4 when jumping), Bluff +16, Diplomacy +13, Disguise +13, Escape Artist +16, Perception +14, Sense Motive +14, Stealth +19 **Languages** #### special abilities ### Detect Thoughts (Su) A naztharune rakshasa can continuously use detect thoughts as the spell (caster level 18th; Will DC 17 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based. ### Evasion (Ex) If a naztharune rakshasa is exposed to any effect that normally allows it to attempt a Reflex Saving throw for half damage, it takes no damage with a successful saving throw. ### Hide in Plain Sight (Su) A naztharune rakshasa can use the Hide skill even while being observed. As long as it is within 10 feet of some sort of shadow, a naztharune rakshasa can hide itself from view in the open without anything to actually hide behind. It cannot, however, hide in its own shadow. ### Improved Evasion (Ex) This ability works like evasion, except that while a naztharune rakshasa still takes no damage on a successful Reflex save against spells such as a fireball or a breath weapon, it now takes only half damage on a failed save. ### Improved Uncanny Dodge (Ex) This ability functions as the rogue class feature of the same name, using the rakshasa's hit die as its effective rogue level. ### Shadow Jump (Su) A naztharune rakshasa has the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. A naztharune can jump up to 20 feet each day in this way; this can be a single jump of 20 feet or two jumps of 10 feet each. ### Sneak Attack (Ex) If a naztharune rakshasa can catch an opponent when he is unable to defend himself effectively from its attack, it can strike a vital spot for extra damage. Basically, the naztharune rakshasa's attack deals extra damage any time its target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the naztharune rakshasa flanks its target. The naztharune rakshasa's sneak attack ability is equivalent to that of a rogue of a level equal to the creature's Hit Dice. Should the naztharune rakshasa score a critical hit with a sneak attack, this extra damage is not multiplied. ### Uncanny Dodge (Ex) A naztharune rakshasa can react to danger before its senses would normally allow it to do so. It retains its Dexterity bonus to AC even when caught flat-footed.