# Rakka >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Rakka</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Fiend Folio pg. 70</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Huge Humanoid (giant) **Init** -1 **Senses** darkvision 60 ft., low-light vision; **Perception** +2 #### defense **AC** 21, 7 touch, 22 flat-footed (+3 armor, -1 Dex, +11 natural, -2 size) **hp** 126 (12d8+72) **Fort** +13, **Refl** +3, **Will** +6 **Feint** 21, **Demoralize** 24 **Defensive Abilities** rock catching **Weakness** sunlight vulnerability #### offense **Speed** 40 ft. **Melee** 2 slams +15 (1d8+8) **Ranged** rock +6 (2d6+8) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** dying curse, rock throwing (120 ft.) #### statistics **Str** 27, **Dex** 8, **Con** 20, **Int** 3, **Wis** 15, **Cha** 8 **BAB** +9, **CMB** +16, **CMD** 25, **TA** +15, **RTA** +6 **Feats** [[Cleave]], [[Great Cleave]], [[Point Blank Shot]], [[Power Attack]], [[Precise Shot]], [[Toughness]] **Skills** Climb +23, Perception +2 **Languages** Giant #### special abilities ### Dying Curse (Su) Just before a rakka is killed, she places a dying curse on those responsible. This works as a _geas/quest_ spell cast by an 11th-level caster (DC 20) and usually involves forcing the afflicted opponent to pay back or serve the rakka's family. ### Sunlight Vulnerability (Ex) If a fensir is caught out in sunlight, it turns into stone as if by a _flesh to stone_ spell without a saving throw. If affected by a effect that generates sunlight (such as sunbeam or sunburst), a fensir must make a Fortitude save or be turned to stone, in addition to the normal effects of the spell. If the ability offers no save, then determine the DC based on the ability or spell as appropriate. #### ecology **Terrain** Any land (Ysgard) **Organization** Solitary, family (1 rakka plus 4–6 fensirs),or village (1 rakka plus 11–20 fensirs and 35% non-combatants) **Treasure** None **Advancement** None After a female fensir gives birth to a pair of young, she may undergo a transformation into a rakka. If she does so, she begins to grow until she reaches a height of 20 feet and a weight of 6,000 pounds. Her intellect dwindles during this period, and the rest of her family must strip the surrounding landscape to find enough food to keep the rakka alive and appeased. The family often gets wild, causing all sorts of destruction in the rakka’s wake. However, the family continues to support and defend the rakka until she dies, which is usually a year or so after the transformation. When a rakka dies, the family that supported her picks up stakes and wanders the wilds of Ysgard in an activity known as “The Long Walk.” These exiled fensirs become a menace as they pillage the countryside out of anger, spite ,or simple confusion.