# Raiment >[!rimg]+ > ![[Placeholder2.png]] *An empty set of clothing, dingy and stained, flings itself forward, seemingly eager to reach you.* <div class="grid-container"><div class="MON">Raiment</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Libris Mortis pg. 117</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Small Undead **Init** +2 **Senses** blindsight 60 ft., darkvision 60 ft.; **Perception** +1 #### defense **AC** 14, 13 touch, 12 flat-footed (+2 Dex, +1 natural, +1 size) **hp** 8 (3d8-6) **Fort** -1, **Refl** +3, **Will** +4 **Feint** —, **Demoralize** — **DR** 5/magic **Immune** undead traits #### offense **Speed** 20 ft. **Melee** 2 slams +6 (1d3+3 plus grab) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** constrict (1d3+3), grab (large), strangle #### statistics **Str** 16, **Dex** 14, **Con** —, **Int** —, **Wis** 13, **Cha** 7 **BAB** +2, **CMB** +4, **CMD** 16, **TA** +6, **RTA** +5 **Skills** Perception +1 #### special abilities ### Strangle (Ex) A creature that is grappled by a raiment cannot speak or cast spells that have verbal components. #### tactics A raiment sometimes lies quiescent, like a pile of cast-off rags, attacking only when its victims are close enough to surprise. #### ecology **Terrain** Any **Organization** Solitary **Treasure** None **Advancement** 4–6 HD (Small) A raiment is the clothing of a victim of some atrocious crime, animated by the spirit of the vengeful victim, mindlessly intent on using its only remaining tool to cause as much pain and suffering as its long-missing fl esh felt in death. The clothing sometimes retains other personal belongings of its former owners as well. Different raiments may appear in different styles of dress, but most require a sufficient mass of clothing to give them a shape and the ability to wrap their sleeves around the necks of prospective victims. A raiment weighs 10 to 20 pounds and does not speak.