# Ragewind >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >Melee/Ranged: +25/+27 > >Secondary: +20/+22 > >Multiattack: +23/+25 > >M/R_PA: +19/+21 > >2nd/PA: +14/+16 > >MA_PA: +17/+19 > >Itterative: 4 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +15; StrPA2H: +22; StrPAOH: +7 > > xDCs:: Str: 28; Dex: 30; Con: 25; Int: 26; Wis: 26; Cha: 26 > > xFeat:: 11/16 (5) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Ragewind</div> <div class="CR">CR 19 (204,800 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Undead **Init** +5 **Perception** +35 #### defense **AC** 22, 22 touch, 17 flat-footed (+8 deflection, +5 Dex, -1 size) **hp** 155 (31d8+31) **Fort** +11, **Refl** +15, **Will** +18 **Feint** 45, **Demoralize** 42 **DR** 15/magic; **SR** 30 #### offense **Speed** fly 120 ft. (perfect) **Melee** bite +4 (1d4-2) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** blade fury, invisibility, superior multiweapon fighting, whirlwind #### statistics **Str** 17, **Dex** 20, **Con** —, **Int** 13, **Wis** 13, **Cha** 12 **BAB** +23, **CMB** +21, **CMD** 44, **TA** +25, **RTA** +27 **Feats** [[Blind-fight]], [[Combat Expertise]], [[Combat Reflexes]], [[Dodge]], [[Flyby Attack]], [[Imporved Trip]], [[Improved Disarm]], [[Mobility]], [[Power Attack]], [[Spring Attack]], [[Whirlwind Attack]] **Languages** #### special abilities ### Blade Fury (Su) Three times per day, a ragewind can expand itself outward into a 15-foot-radius spread, filling that entire space with its whirling weapons. Creatures in the area must succeed at a DC 26 Reflex save or take 20d6 points of slashing damage. A successful save halves the damage. Immediately after this attack, the ragewind reverts to its normal size and shape. Once it has used its blade fury attack, it must wait 1d4+1 rounds before it can do so again. A ragewind cannot benefit from both blade fury and whirlwind at the same time. ### Invisibility (Su) At will, a ragewind can suppress its whirlwind to become invisible. This ability otherwise functions like the invisibility spell (caster level 20th). ### Superior Multiweapon Fighting (Ex) A ragewind fights with six weapons at once. Because the creature is an amalgam of many dead warriors, a separate intelligence controls each weapon. Thus, the ragewind has no penalty on attack rolls for attacking with multiple weapons, and the number of attacks and the damage bonus for each weapon are calculated as though the weapon were held in a primary hand. ### Whirlwind (Su) A ragewind can intensify the swirling air that composes its usual form to the strength of a whirlwind as a free action. When it does so, it transforms into a whirling mass of air and weapons 5 feet wide and 20 feet high. Each creature that is at least two size categories smaller than the ragewind and in contact with it must succeed at a Reflex save (DC 26) or take 3d6 points of damage. Whether or not this save is successful, an affected creature must immediately make a second Reflex save against the same DC. Failure indicates that the affected creature is picked up by the winds and rakes an additional 1d8 points of damage that round and each round thereafter that it remains suspended in the winds. (The ragewind may also direct weapon attacks at creatures caught within its whirlwind if desired, though it gains no special bonuses for doing so). A flying creature may leave the whirlwind with a successful Reflex save, though it still rakes damage for the round in which it does so. A ragewind may also cause its whirlwind to touch the ground, kicking up a swirling cloud of debris with a 10-foot radius. This cloud obscures all vision, including darkvision, beyond 5 feet. Creatures at a distance of 5 feet have one-half concealment, and those farther away have total concealment. A creature caught in this dust cloud must succeed at a Concentration check (DC 20) to cast a spell.