# Raam >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >spiked chain: 2d8 (×2) > >rockMelee/Ranged: +32/+18 > >Secondary: +27/+13 > >Multiattack: +30/+16 > >M/R_PA: +27/+13 > >2nd/PA: +22/+8 > >MA_PA: +25/+11 > >Itterative: 4 > > xDmg:: Str: +16; Str2: +24; StrOH: +8; StrPA: +26; StrPA2H: +39; StrPAOH: +13 > > xDCs:: Str: 38; Dex: 24; Con: 22; Int: 21; Wis: 27; Cha: 25 > > xFeat:: 9/13 (4) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Raam</div> <div class="CR">CR 17 (102,400 XP)</div> <div class="SOU">Dungeon #133</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Humanoid (giant) **Init** +6 **Senses** darkvision 60 ft.; **Perception** +5 **Aura** fear (DC 25 Will, 30 ft., 4 rounds) #### defense **AC** 35, 10 touch, 33 flat-footed (+2 Dex, +25 natural, –2 size) **hp** 100 (25d8) **Fort** +16, **Refl** +10, **Will** +13 **Feint** 33, **Demoralize** 40 **Defensive Abilities** rock catching **Immune** cold, electicity #### offense **Speed** 40 ft. **Melee** +5 spiked chain +22/+17/+12 (2d6+11) **Ranged** rock +18 (2d8+16) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** fear aura, strength damage #### statistics **Str** 43, **Dex** 15, **Con** 10, **Int** 8, **Wis** 20, **Cha** 16 **BAB** +18, **CMB** +31, **CMD** 43, **TA** +32, **RTA** +18 **Feats** [[Awesome Blow]], [[Cleave]], [[Combat Reflexes]], [[Great Fortitude]], [[Improved Bull Rush]], [[Improved Critical]] (slam), [[Improved Initiative]], [[Power Attack]], [[Weapon Focus]] (slam) **Skills** Climb +44, Perception +5 **Languages** #### special abilities ### Fear Aura (Su) A raam exudes an aura of necromantic menace when it attacks. Any creature within a 30-foot radius of a raam when it attacks must succeed on a DC 25 Will save or become panicked for 2d4 rounds. A creature that successfully saves cannot be affected by that particular raam's aura for 24 hours. The save DC is Charisma-based. ### Strength Damage (Su) The touch of a raam deals 1d6 points of Strength damage to a living foe, or 2d6 points of Strength damage on a critical hit. The raam heals 5 points of damage whenever it drains Strength. A creature reduced to Strength by a raam dies. This is a negative energy effect.