# Raam
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >spiked chain: 2d8 (×2)
> >rockMelee/Ranged: +32/+18
> >Secondary: +27/+13
> >Multiattack: +30/+16
> >M/R_PA: +27/+13
> >2nd/PA: +22/+8
> >MA_PA: +25/+11
> >Itterative: 4
> > xDmg:: Str: +16; Str2: +24; StrOH: +8; StrPA: +26; StrPA2H: +39; StrPAOH: +13
> > xDCs:: Str: 38; Dex: 24; Con: 22; Int: 21; Wis: 27; Cha: 25
> > xFeat:: 9/13 (4)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Raam</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Dungeon #133</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Huge Humanoid (giant)
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +5
**Aura** fear (DC 25 Will, 30 ft., 4 rounds)
#### defense
**AC** 35, 10 touch, 33 flat-footed (+2 Dex, +25 natural, –2 size)
**hp** 100 (25d8)
**Fort** +16, **Refl** +10, **Will** +13
**Feint** 33, **Demoralize** 40
**Defensive Abilities** rock catching
**Immune** cold, electicity
#### offense
**Speed** 40 ft.
**Melee** +5 spiked chain +22/+17/+12 (2d6+11)
**Ranged** rock +18 (2d8+16)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** fear aura, strength damage
#### statistics
**Str** 43, **Dex** 15, **Con** 10, **Int** 8, **Wis** 20, **Cha** 16
**BAB** +18, **CMB** +31, **CMD** 43, **TA** +32, **RTA** +18
**Feats** [[Awesome Blow]], [[Cleave]], [[Combat Reflexes]], [[Great Fortitude]], [[Improved Bull Rush]], [[Improved Critical]] (slam), [[Improved Initiative]], [[Power Attack]], [[Weapon Focus]] (slam)
**Skills** Climb +44, Perception +5
**Languages**
#### special abilities
### Fear Aura (Su)
A raam exudes an aura of necromantic menace when it attacks. Any creature within a 30-foot radius of a raam when it attacks must succeed on a DC 25 Will save or become panicked for 2d4 rounds. A creature that successfully saves cannot be affected by that particular raam's aura for 24 hours. The save DC is Charisma-based.
### Strength Damage (Su)
The touch of a raam deals 1d6 points of Strength damage to a living foe, or 2d6 points of Strength damage on a critical hit. The raam heals 5 points of damage whenever it drains Strength. A creature reduced to Strength by a raam dies. This is a negative energy effect.