# Quth-Maren >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d4 (×2) > >Melee/Ranged: +10/+8 > >Secondary: +5/+3 > >Multiattack: +8/+6 > >M/R_PA: +8/+6 > >2nd/PA: +3/+1 > >MA_PA: +6/+4 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 18; Dex: 16; Con: 15; Int: 16; Wis: 17; Cha: 17 > > xFeat:: 4/5 (1) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Quth-Maren</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Fiend Folio pg. 139</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Undead **Init** +1 **Perception** +19 #### defense **AC** 14, 11 touch, 13 flat-footed (+1 Dex, +3 natural) **hp** 60 (10d8+20); fast healing 4 **Fort** +5, **Refl** +4, **Will** +9 **Feint** 29, **Demoralize** 22 **Defensive Abilities** channel resistance +2 **Immune** acid; **Resist** electricity 15, fire 15 #### offense **Speed** 30 ft. **Melee** 2 slams +32 (1d8+16/19-20 plus 1d4 str) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** caustic blood, channel energy, horrifying gaze, spit blood #### statistics **Str** 16, **Dex** 13, **Con** —, **Int** 13, **Wis** 14, **Cha** 15 **BAB** +7, **CMB** +8, **CMD** 19, **TA** +10, **RTA** +8 **Feats** [[Alertness]], [[Blind-fight]], [[Power Attack]], [[Weapon Focus]] (slam) **Skills** Climb +16, Intimidate +15, Perception +19, Sense Motive +19, Stealth +14 **Languages** #### special abilities ### Caustic Blood (Ex) A quth-maren's blood is highly acidic. A creature that deals piercing or slashing damage to a quth-maren as part of a melee attack with a natural weapon or unarmed strike must succeed at a DC 17 Reflex saving throw or take 1d6 points of acid damage. A creature that deals piercing or slashing damage to a quth-maren with a melee weapon must succeed at a DC 17 Reflex saving throw or the weapon takes 1d6 points of acid damage (objects take full damage from this acid); if this damage exceeds the weapon's hardness, the weapon gains the broken condition. The save DC is Charisma-based. ### Channel Energy (Su) A quth-maren can channel negative energy as a 5th-level cleric. ### Horrifying Gaze (Su) A living creature within 30 feet that meets a quth-maren's deathless gaze must succeed on a Will save (DC 17) or cower in fear. Cowering creatures lose their Dexterity bonus to Armor Class (if any) and can take no actions. Foes gain a +2 bonus on attack rolls to hit cowering characters. ### Spit Blood (Ex) Once every 1d4 rounds, as a standard action, a quth-maren can spit a glob of its acidic blood as a grenadelike weapon attack. The quth-maren must make a ranged touch attack to hit its target. This attack has a range increment of 10 feet, with a maximum range of five range increments. The glob deals 2d6 points of acid damage on a direct hit, and 2 points of acid damage to all creatures within 5 feet of where it lands. #### ecology **Terrain** Underground **Organization** Solitary, pair, or gang (3–6) **Treasure** None **Advancement** None A quth-maren is a revolting undead creature created byclerics of Kiaransalee. These clerics are fond of flayingtheir enemies—removing every scrap of skin—and thenanimating them in this hideous form.A quth-maren appears in the overall form it had in life, butit has no skin or exposed fat—just muscles over its skeleton.Caustic blood constantly oozes from its body. Unlike zom-bies, to which they bear a certain resemblance, quth-marensare neither mindless nor prone to decomposition.