# Quipper >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >greatsword: 1d3 (19-20/×2) > >Melee/Ranged: +6/+10 > >Secondary: +1/+5 > >Multiattack: +4/+8 > >M/R_PA: +6/+10 > >2nd/PA: +1/+5 > >MA_PA: +4/+8 > >Itterative: 1 > > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1 > > xDCs:: Str: 8; Dex: 12; Con: 10; Int: 5; Wis: 11; Cha: 6 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Quipper</div> <div class="CR">CR 1/8 (50 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> N Fine Animal (aquatic) **Init** +2 **Senses** keen scent; **Perception** +3 #### defense **AC** 20, 20 touch, 18 flat-footed (+2 Dex, +8 size) **hp** 4 (1d8) **Fort** +2, **Refl** +4, **Will** +1 **Feint** 11, **Demoralize** 12 #### offense **Speed** swim 30 ft. **Melee** greatsword +5 (3d6+4) **Space** 1/2 ft., **Reach** 0 ft. **Special Attacks** frenzy #### statistics **Str** 6, **Dex** 15, **Con** 10, **Int** 1, **Wis** 12, **Cha** 2 **BAB** +0, **CMB** -10, **CMD** 2, **TA** +6, **RTA** +10 **Languages** #### special abilities ### Frenzy (Ex) A quipper that detects blood in the water goes into a killing frenzy, as do all other quippers within a 90-foot radius. Frenzied quippers attacks until either they or their opponents are dead. A frenzied quipper can make one extra attack when making a full attack action. The attack is made using the creature's full base attack. Additionally, it gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves (none of which are included in the statistic block above). A frenzied quipper's swim speed increases by 10 feet (to 40 feet). This frenzy lasts for 1 minute (10 rounds) and can only be used once per encounter.