# Quinametin >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >longbow: 2d6 (×3) > >Melee/Ranged: +2/+1 > >Secondary: -3/-4 > >Multiattack: +0/-1 > >M/R_PA: +2/+1 > >2nd/PA: -3/-4 > >MA_PA: +0/-1 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 13; Dex: 12; Con: 12; Int: 11; Wis: 10; Cha: 11 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Quinametin</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Dragon #317</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Humanoid Quinametin **Init** +1 **Perception** -1 #### defense **AC** 14, 10 touch, 13 flat-footed (+1 Dex, +2 natural, +2 shield, -1 size) **hp** 10 (2d8+2) **Fort** +4, **Refl** +1, **Will** +1 **Feint** 10, **Demoralize** 11 #### offense **Speed** 30 ft. **Melee** bite +10 (1-2) **Ranged** longbow +1 (2d6/x3) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** stability #### statistics **Str** 15, **Dex** 13, **Con** 12, **Int** 10, **Wis** 9, **Cha** 10 **BAB** +1, **CMB** +4, **CMD** 15, **TA** +2, **RTA** +1 **Feats** [[Iron Will]] **Skills** Climb +7, Diplomacy +2, Perception -1 **Languages** #### special abilities ### Stability (Ex) A quinametin gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Quinametin are very skilled at fighting as a unit. Their war parties always have team tactics worked out in advance so that they can take full advantage of their numbers. They tend to know the lands they roam very well, and they make use of special terrain (slopes, gorges, and the like) as much as they can.