# Quell
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >Melee/Ranged: +3/+6
> >Secondary: -2/+1
> >Multiattack: +1/+4
> >M/R_PA: +3/+6
> >2nd/PA: -2/+1
> >MA_PA: +1/+4
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 12; Dex: 15; Con: 12; Int: 14; Wis: 14; Cha: 14
> > xFeat:: 3/3 (0)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Quell</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Libris Mortis</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Undead (incorporeal)
**Init** +7
**Senses** darkvision 60 ft.; **Perception** +12
#### defense
**AC** 15, 15 touch, 12 flat-footed (+2 deflection, +3 Dex)
**hp** 30 (5d8+10)
**Fort** +3, **Refl** +4, **Will** +6
**Feint** 22, **Demoralize** 17
#### offense
**Speed** fly 60 ft. (good)
**Melee** 2 slams +9 (1d4/19-20 plus 1d6 energy)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** coupled intercession, intercession, sunlight powerlessness
#### statistics
**Str** —, **Dex** 16, **Con** —, **Int** 14, **Wis** 14, **Cha** 15
**BAB** +3, **CMB** +3, **CMD** 18, **TA** +3, **RTA** +6
**Languages**
#### special abilities
### Coupled Intercession (Su)
A quell can aid another quell in an intercession attempt, increasing the effective cleric level of the quell by 1. Several quells can aid a single quell's intercession attempt, each increasing the effective cleric level of the intercession attempt.
### Intercession (Su)
A quell can cut divine spellcasters off from their source of power. To do so, the quell makes a turning check as if it were a cleric of a level equal to the quell's Hit Dice (5th level). The result indicates the highest-level divine spellcasters the quell can cut off from their deity. The turning damage result indicates the maximum total Hit Dice of divine spellcasters within 60 feet the ability can affect. The quell's intercession affects the closest divine spellcasters it can affect first. Normally, affected divine spellcasters cannot turn undead or cast divine spells for 1 minute; however, if the quell has twice as many HD as the spellcaster has divine levels, the divine spellcaster loses the ability to cast divine spells for 24 hours. If the quell attacks an affected divine spellcaster in any way, or the affected spellcaster receives an atonement spell, the intercession ends. The quell's allies and other creatures can attack the divine spellcaster without breaking the intercession. A quell can use this ability a number of times per day equal to 3 + its Charisma modifier (five times for a typical creature). Quells are poor combatants. Their power lies in their ability to break connections between clerics and their deities. Quells are incorporeal creatures of malevolence and the night. They despise all living things, as well as the light that nurtures them, but the urge that truly drives them is their hatred of those who serve deities. If they could, quells would commit deicide, though of course such actions are far beyond a quell's power. However, while a quell cannot directly affect a deity, it does have a power over the connection between a deity and its followers. Because of their powers, quells are sought out by bands of more powerful undead or necromancers. A quell is about as tall as a human, and is weightless.
### Sunlight Powerlessness (Ex)
Quells are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.