# Quarut
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >chaotic tridentMelee/Ranged: +23/+19
> >Secondary: +18/+14
> >Multiattack: +21/+17
> >M/R_PA: +23/+19
> >2nd/PA: +18/+14
> >MA_PA: +21/+17
> >Itterative: 4
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 24; Dex: 20; Con: 19; Int: 21; Wis: 22; Cha: 24
> > xFeat:: 7/9 (2)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Quarut</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Fiend Folio pg. 102</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Medium Construct (lawful)
**Init** +1
**Perception** +25
#### defense
**AC** 31, 11 touch, 30 flat-footed (+7 armor, +1 Dex, +13 natural)
**hp** 110 (18d10+20); fast healing 15
**Fort** +6, **Refl** +7, **Will** +9
**Feint** 35, **Demoralize** 31
**DR** 15/chaotic and adamantine; **SR** 28
#### offense
**Speed** 50 ft.
**Melee** +5 chaotic trident +59 (2d8+14), 2 tentacles +53 (2d8+9 plus grab), bite +53 (2d8+9)
**Space** 5 ft., **Reach** 5 ft.
#### statistics
**Str** 20, **Dex** 13, **Con** —, **Int** 14, **Wis** 17, **Cha** 20
**BAB** +18, **CMB** +23, **CMD** 34, **TA** +23, **RTA** +19
**Feats** [[Alertness]], [[Blind-fight]], [[Combat Casting]], [[Combat Reflexes]], [[Improved Initiative]], [[Skill Focus]] (Knowledge [arcana]), [[Skill Focus]] (Spellcraft)
**Skills** Knowledge (arcana) +20, Perception +25, Sense Motive +25, Spellcraft +20
**Languages**
#### ecology
**Terrain** Mechanus
**Organization** Solitary
**Treasure** None
**Advancement** 19–24 HD (Medium); 25–54 HD (Large)
Quaruts are among the most powerful ofinevitables in existence. They protecttwo of the most precious andtenuous things of all: timeand space. They use their un-canny sense of both tempo-ral and spatial awareness toknow when transgressions that disrupt the time–spacecontinuum are taking place, and then they hunt down theperpetrators.A quarut appears humanoid in form, though that iswhere the resemblance ends. Typical of most inevitables,a quarut has a clockwork body, complete with gears andpistons. Numerous small timepieces and hourglassesfunction within its body. A quarut wears extremely finehalf-plate armor that is etched with various symbolsinvolving time. In place of a head, it has a continuallyflowing hourglass. Sometimes the sand inside the hour-glass seems to be flowing up; no quarut has ever explainedwhy this is so.Quaruts are concerned about spellcasters who use suchpowerful magic as limited wish, miracle, temporal stasis, timestop, and wish. In the eyes of a quarut, the use of these spellsplays havoc with the universe and risks all beings. How-ever, despite their displeasure with spellcasters that usethese spells and abilities, quaruts employ most of thesespells with impunity.