# Quaraphon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >greatclub: 2d6 (×2)
> >bite: 1d8 (×2)
> >hooves: 1d6 (×2)
> >Melee/Ranged: +10/+5
> >Secondary: +5/+0
> >Multiattack: +8/+3
> >M/R_PA: +8/+3
> >2nd/PA: +3/-2
> >MA_PA: +6/+1
> >Itterative: 2
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +9; StrPA2H: +13; StrPAOH: +4
> > xDCs:: Str: 19; Dex: 14; Con: 20; Int: 12; Wis: 16; Cha: 14
> > xFeat:: 4/5 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Quaraphon</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Large Aberration
**Init** +0
**Senses** darkvision 60 ft.; **Perception** +16
#### defense
**AC** 16, 9 touch, 16 flat-footed (+7 natural, -1 size)
**hp** 90 (9d8+54)
**Fort** +9, **Refl** +3, **Will** +8
**Feint** 18, **Demoralize** 21
#### offense
**Speed** 40 ft.
**Melee** +1 greatclub +19/+14/+9 (2d6+11/19-20), bite +12 (2d6+7), 2 hooves +8 (2d6+3)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** deafening bellow
#### statistics
**Str** 20, **Dex** 10, **Con** 22, **Int** 7, **Wis** 15, **Cha** 11
**BAB** +6, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +5
**Feats** [[Alertness]], [[Cleave]], [[Improved Natural Attack]] (bite), [[Power Attack]]
**Skills** Acrobatics +12 (+4 when jumping), Perception +16
**Languages**
#### special abilities
### Deafening Bellow (Su)
Once per day, a quaraphon can let loose a cacophony of noise from its two mouths. Any creature within 60 feet of the quaraphon takes 2d6 points of sonic damage and must succeed at a DC 20 Fortitude save or be deafened for 1d6 rounds. The save DC is Constitution-based. A quaraphon is an unsubtle combatant that relies on its brute strength to discourage any serious resistance. It first lets loose a deafening bellow before charging in on its victim. A quaraphon normally attacks using its Power Attack feat, taking a -3 penalty on its attack rolls and gaining a +3 bonus on damage rolls.