# Quaraphon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >greatclub: 2d6 (×2) > >bite: 1d8 (×2) > >hooves: 1d6 (×2) > >Melee/Ranged: +10/+5 > >Secondary: +5/+0 > >Multiattack: +8/+3 > >M/R_PA: +8/+3 > >2nd/PA: +3/-2 > >MA_PA: +6/+1 > >Itterative: 2 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 19; Dex: 14; Con: 20; Int: 12; Wis: 16; Cha: 14 > > xFeat:: 4/5 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Quaraphon</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Large Aberration **Init** +0 **Senses** darkvision 60 ft.; **Perception** +16 #### defense **AC** 16, 9 touch, 16 flat-footed (+7 natural, -1 size) **hp** 90 (9d8+54) **Fort** +9, **Refl** +3, **Will** +8 **Feint** 18, **Demoralize** 21 #### offense **Speed** 40 ft. **Melee** +1 greatclub +19/+14/+9 (2d6+11/19-20), bite +12 (2d6+7), 2 hooves +8 (2d6+3) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** deafening bellow #### statistics **Str** 20, **Dex** 10, **Con** 22, **Int** 7, **Wis** 15, **Cha** 11 **BAB** +6, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +5 **Feats** [[Alertness]], [[Cleave]], [[Improved Natural Attack]] (bite), [[Power Attack]] **Skills** Acrobatics +12 (+4 when jumping), Perception +16 **Languages** #### special abilities ### Deafening Bellow (Su) Once per day, a quaraphon can let loose a cacophony of noise from its two mouths. Any creature within 60 feet of the quaraphon takes 2d6 points of sonic damage and must succeed at a DC 20 Fortitude save or be deafened for 1d6 rounds. The save DC is Constitution-based. A quaraphon is an unsubtle combatant that relies on its brute strength to discourage any serious resistance. It first lets loose a deafening bellow before charging in on its victim. A quaraphon normally attacks using its Power Attack feat, taking a -3 penalty on its attack rolls and gaining a +3 bonus on damage rolls.