# Quaggoth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d6 (×2) > >hooves: 1d4 (×2) > >club: 1d6 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +7/+3 > >Secondary: +2/-2 > >Multiattack: +5/+1 > >M/R_PA: +7/+3 > >2nd/PA: +2/-2 > >MA_PA: +5/+1 > >Itterative: 1 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 15; Dex: 11; Con: 13; Int: 9; Wis: 12; Cha: 11 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Quaggoth</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Monster Compendium: Monsters of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Monstrous Humanoid **Init** +4 **Senses** darkvision 60 ft., scent; **Perception** +3 #### defense **AC** 14, 10 touch, 14 flat-footed (+4 natural) **hp** 21 (3d10+6) **Fort** +3, **Refl** +3, **Will** +4 **Feint** 14, **Demoralize** 14 **Immune** fear #### offense **Speed** 30 ft., climb 30 ft. **Melee** bite +10 (1d8+5), 2 hooves +5 (1d6+2) or club +7 (1d6+6), bite +2 (1d4+2) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** rage #### statistics **Str** 18, **Dex** 11, **Con** 15, **Int** 7, **Wis** 12, **Cha** 10 **BAB** +3, **CMB** +7, **CMD** 17, **TA** +7, **RTA** +3 **Feats** [[Alertness]], [[Improved Initiative]] **Skills** Climb +18, Intimidate +6, Perception +3 **Languages** #### special abilities ### Rage (Ex) A quaggoth that take damage in combat has a 50% chance of flying into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength and -4 AC. The creature cannot end its rage voluntarily. Magic-followers only have a 1 in 6 chance of flying into a rage, but if they do they drop their weapons and fight with their claws.