# Quaggoth
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >hooves: 1d4 (×2)
> >club: 1d6 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +7/+3
> >Secondary: +2/-2
> >Multiattack: +5/+1
> >M/R_PA: +7/+3
> >2nd/PA: +2/-2
> >MA_PA: +5/+1
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 15; Dex: 11; Con: 13; Int: 9; Wis: 12; Cha: 11
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Quaggoth</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Monster Compendium: Monsters of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Monstrous Humanoid
**Init** +4
**Senses** darkvision 60 ft., scent; **Perception** +3
#### defense
**AC** 14, 10 touch, 14 flat-footed (+4 natural)
**hp** 21 (3d10+6)
**Fort** +3, **Refl** +3, **Will** +4
**Feint** 14, **Demoralize** 14
**Immune** fear
#### offense
**Speed** 30 ft., climb 30 ft.
**Melee** bite +10 (1d8+5), 2 hooves +5 (1d6+2) or club +7 (1d6+6), bite +2 (1d4+2)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** rage
#### statistics
**Str** 18, **Dex** 11, **Con** 15, **Int** 7, **Wis** 12, **Cha** 10
**BAB** +3, **CMB** +7, **CMD** 17, **TA** +7, **RTA** +3
**Feats** [[Alertness]], [[Improved Initiative]]
**Skills** Climb +18, Intimidate +6, Perception +3
**Languages**
#### special abilities
### Rage (Ex)
A quaggoth that take damage in combat has a 50% chance of flying into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength and -4 AC. The creature cannot end its rage voluntarily. Magic-followers only have a 1 in 6 chance of flying into a rage, but if they do they drop their weapons and fight with their claws.