# Psurlon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *This creature resembles a bipedal, man-sized earthworm, with a pink tubular body and a blunt, circular maw for a head. Its arms and legs are long and flexible. Small, dark eye-dots ring its mouth.* <div class="grid-container"><div class="MON">Psurlon</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Lords of Madness pg. 162</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Aberration **Init** +6 **Senses** blindsight 60 ft., darkvision 120 ft.; **Perception** +11 #### defense **AC** 17, 13 touch, 14 flat-footed (+4 armor, +2 Dex, +1 dodge) **hp** 39 (7d8+7) **Fort** +3, **Refl** +4, **Will** +6 **Feint** 16, **Demoralize** 18 **DR** 10/magic; **SR** 16 **Immune** sleep, charm, compulsion #### offense **Speed** 30 ft. **Melee** 2 claws +6 (1d4+1), bite +6 (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Psi-Like Abilities** (ML 7th; Concentration +10) > **At will**— _concussion blast_, _inertial armor_, _read thoughts_ > **3/day**— _brain lock_, _cloud mind_, _energy bolt_ > **1/day**— _psionic dimension door_, _telekinetic maneuver_, _telekinetic thrust_ #### statistics **Str** 13, **Dex** 14, **Con** 12, **Int** 18, **Wis** 13, **Cha** 17 **BAB** +5, **CMB** +6, **CMD** 18, **TA** +6, **RTA** +7 **Feats** [[Combat Manifestation]], [[Dodge]], [[Improved Initiative]], [[Mobility]] **Skills** Bluff +10, Diplomacy +10, Disguise +10, Escape Artist +12, Heal +8, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Perception +11 **Languages** Undercommon; telepathy 250 ft. #### tactics Psurlons never use melee weapons. They can fight with their bare claws and teeth, but they are not particularly formidable in melee combat. Instead, they attack with their psionic powers, battering foes with telekinetic blasts or immobilizing them with mental energy. Although they do not relish combat, psurlons are perfectly willing to attack an enemy if they feel they possess the advantages of position or surprise. They use invisibility to set up ambushes whenever possible. In battle, psurlons make frequent use of their telekinesis ability, hurling their foes against nearby walls or into dangerous terrain, or pelting their enemies with heavy boulders if a foe is too heavy to fling. Psurlons save their dimension door ability to escape from a battle they are in danger of losing. Psurlons have the ability to use mage armor at will, so the statistics above include mage armor in the psurlon’s Armor Class. #### ecology **Terrain** Warm desert **Organization** Solitary, pair, team (3–6 plus 1 elder psurlon), cluster (8–14 plus 1 elder psurlon), or strike team (3–6 plus 1 elder psurlon and 1 giant psurlon) **Treasure** Standard **Advancement** 8–17 HD (Medium), 18–27 (Large), 28–36 HD (Huge) Psurlons are wormlike creatures with formidable mental powers. They dwell in the deep desert and pose a considerable threat to passing travelers or nearby settlements. Psurlons detest humanoids of any sort, and go to considerable lengths to kill or drive off any they come across. From time to time, they seek to foment trouble by manipulating leaders, dealing with evil folk who are willing to accommodate the psurlons’ wishes in exchange for psurlon assistance, or duping weak-minded creatures such as goblinoids or gnolls into fighting for them. A psurlon has a long, tubular, pink body divided into subtle rings or segments, just like an earthworm’s body. It also has two arms and two legs, also segmented. The psurlon’s head is little more than a blunt end to its tubular body. Its only facial feature is a large, circular mouth filled with gnashing teeth. It has visual organs (for darkvision) spaced evenly around the head. The typical psurlon wears a decorative or utilitarian belt fitted with straps and hooks to carry items, but no other clothing or armor. Psurlons are clever, malicious, and deceitful. While their psionic powers are telekinetic in nature and offer little ability to directly control an enemy’s mind, they are skillful liars that inveigle the unwary. They always seek to misinform and mislead their enemies, and delight in arranging for their foes to fight one another. Psurlons choose to live solitary lives, but sometimes form small communities called clusters. The most powerful elder in a psurlon cluster leads the group, although elders are frequently replaced by younger, more ambitious psurlons when their plans go awry. Most psurlons are psurlons. Dangerous and malevolent when encountered as solitary hermits, hunters, or spies, they sometimes are found in small bands known as clusters. Each psurlon regards itself as the rightful leader and most intelligent example of its kind. They frequently plot and scheme for status within the cluster, seeking the right to challenge and replace the elders over them. Psurlons are suspicious, bad-tempered, and cruel. While they lack the ability to enslave with the power of the mind, they are certainly capable of taking slaves through threat of force. An average psurlon stands about 5 feet tall and weighs about 130 pounds. ### Elder Psurlons Elder Psurlons are very similar to Psurlons, but have a slightly broader array of psi-like abilities, and advance by character class. *This bloated monstrosity has a brick-red body and a blunt, circular maw for a head. Its arms and legs are tipped with vicious looking claws. Small, dark eye-dots ring its mouth.* **At will**— _concussion blast_, _inertial armor_, _psionic suggestion_, _read thoughts_ **3/day**— _brain lock_, _cloud mind_, _psionic dimension door_ **1/day**— _energy bolt_, _psionic dominate_, _psionic suggestion_, _telekinetic maneuver_, _telekinetic thrust_