# Psi-Guardian >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d6 (×2) > >slam: 1d6 (×2) > >Melee/Ranged: +20/+16 > >Secondary: +15/+11 > >Multiattack: +18/+14 > >M/R_PA: +20/+16 > >2nd/PA: +15/+11 > >MA_PA: +18/+14 > >Itterative: 3 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 23; Dex: 19; Con: 17; Int: 17; Wis: 17; Cha: 12 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Psi-Guardian</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Construct **Init** +2 **Perception** +0 #### defense **AC** 26, 11 touch, 24 flat-footed (+2 Dex, +15 natural, –1 size) **hp** 105 (15d10+30); fast healing 5 **Fort** +5, **Refl** +7, **Will** +5 **Feint** —, **Demoralize** — #### offense **Speed** 30 ft. **Melee** 2 slams +24 (1d6+10) or slam +20 (1d8+9) **Space** 5 ft., **Reach** 10 ft. **Special Attacks** call weaponry, displacement, find master, forced empathic bond, guard, power storing #### statistics **Str** 22, **Dex** 14, **Con** —, **Int** —, **Wis** 10, **Cha** 1 **BAB** +15, **CMB** +22, **CMD** 34, **TA** +20, **RTA** +16 **Skills** Perception +0 **Languages** #### special abilities ### Call Weaponry (Su) As a move action, a psi-guardian can manifest a +3 weapon, as the call weaponry power manifested by a 16th-level Psion. ### Displacement (Su) Melee and ranged attacks made against the psi-guardian miss 50% of the time unless the attacker can locate the construct by some means other than sight. True seeing or a similar effect negates this ability. ### Find Master (Su) No matter the distance, as long as they are on the same plane, the psi-guardian can find the amulet wearer (or just the amulet if it is removed after the guardian is called). ### Forced Empathic Bond (Sp) The wearer of the keyed amulet can activate this defensive ability if within 100 feet of the psi-guardian. Similar to the power of the same name, this transfers to the guardian half the damage that would be dealt to the amulet wearer. This ability functions even though the psi-guardian has no metabolism. (See the forced empathic bond power in the 'Master More Powers of the Mind' article for more information). ### Guard (Ex) The psi-guardian moves swiftly to defend the amulet wearer by its side. It blocks blows and disrupts foes. All attacks against the amulet wearer suffer a –2 deflection penalty. ### Power Storing (Sp) The psi-guardian can store one power of 4th-level or lower that is placed into it by another creature. It 'manifests' this power when commanded or when a predetermined situation arises. Once this is used, it can store another power (or the same power).