# Protean Scourge
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >gore: 1d6 (×2)
> >scythe: 2d4 (×4)
> >gore: 1d6 (×2)
> >Melee/Ranged: +18/+16
> >Secondary: +13/+11
> >Multiattack: +16/+14
> >M/R_PA: +18/+16
> >2nd/PA: +13/+11
> >MA_PA: +16/+14
> >Itterative: 3
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 21; Dex: 19; Con: 20; Int: 18; Wis: 18; Cha: 20
> > xFeat:: 6/7 (1)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Protean Scourge</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Monstrous Humanoid (shapechanger)
**Init** +7
**Senses** darkvision 60 ft.; **Perception** +18
#### defense
**AC** 23, 13 touch, 20 flat-footed (+3 Dex, +10 natural)
**hp** 117 (13d10+52)
**Fort** +8, **Refl** +13, **Will** +12
**Feint** 25, **Demoralize** 25
**DR** 10/silver; **SR** 23
**Immune** petrification, poison; **Resist** cold 10, electricity 10
#### offense
**Speed** 40 ft., climb 10 ft.
**Melee** 2 claws +21 (1d4+6), gore +21 or scythe +18/+13/+8 (2d4+7/x4), gore +16 (1d8+2)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** divide
#### statistics
**Str** 20, **Dex** 17, **Con** 19, **Int** 14, **Wis** 14, **Cha** 19
**BAB** +13, **CMB** +18, **CMD** 31, **TA** +18, **RTA** +16
**Feats** [[Improved Initiative]], [[Improved Natural Attack]] (claws), [[Iron Will]], [[Lightning Reflexes]], [[Multiattack]], [[Powerful Charge]]
**Skills** Bluff +17, Climb +29, Diplomacy +17, Disguise +17, Escape Artist +16, Perception +18
**Languages**
#### special abilities
### Divide (Ex)
When damaged, a protean scourge splits into two identical versions of itself. This ability is not an illusion; each new protean scourge is fully capable of dealing real damage and poses a real threat. Each version of the protean scourge has all the current statistics and access to all the current abilities of a single creature, including any remaining uncast spells. However, any spells cast by either split protean scourge come from the total pool of remaining available spells. So, the two versions share access to remaining spells; each does not get its own spell list or spells per day. Neither half of the protean scourge can change shape as long as the creature remains split. Each version has the protean scourge's current hit point total (they do not split remaining hit points), and both versions of the protean scourge must be slain to kill the creature. The split protean scourges can recombine into a single creature in a process that takes 1 minute. While it recombines, the protean scourge is helpless.