# Prismfly Swarm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: — (×2) > >gore: 1 (×2) > >Melee/Ranged: +13/+25 > >Secondary: +8/+20 > >Multiattack: +11/+23 > >M/R_PA: +13/+25 > >2nd/PA: +8/+20 > >MA_PA: +11/+23 > >Itterative: 2 > > xDmg:: Str: -5; Str2: -7; StrOH: -2; StrPA: -5; StrPA2H: -7; StrPAOH: -2 > > xDCs:: Str: 10; Dex: 22; Con: 15; Int: 10; Wis: 15; Cha: 17 > > xFeat:: 4/5 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Prismfly Swarm</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Dragon #321</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Fine Magical Beast (swarm) **Init** +11 **Senses** darkvision 60 ft., low-light vision; **Perception** +4 #### defense **AC** 25, 25 touch, 18 flat-footed (+7 Dex, +8 size) **hp** 50 (10d10) **Fort** +7, **Refl** +16, **Will** +5 **Feint** —, **Demoralize** — **Defensive Abilities** swarm traits **Immune** weapon damage #### offense **Speed** 5 ft., fly 60 ft. (good) **Melee** swarm (2d6 plus confusion) **Space** 10 ft., **Reach** ft. **Special Attacks** confusing swarm #### statistics **Str** 1, **Dex** 24, **Con** 10, **Int** 1, **Wis** 11, **Cha** 15 **BAB** +10, **CMB** —, **CMD** —, **TA** +13, **RTA** +25 **Feats** [[Alertness]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]] **Skills** Fly +32, Perception +4 **Languages** #### special abilities ### Confusing Swarm (Su) Instead of being distracted, any creature that occupies the same space as a prismfly swarm must succeed at a DC 17 Will save or be confused for 1 round. This is a mind-affecting, pattern effect. The save DC is Charisma-based.