# Prismfly Swarm
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: — (×2)
> >gore: 1 (×2)
> >Melee/Ranged: +13/+25
> >Secondary: +8/+20
> >Multiattack: +11/+23
> >M/R_PA: +13/+25
> >2nd/PA: +8/+20
> >MA_PA: +11/+23
> >Itterative: 2
> > xDmg:: Str: -5; Str2: -7; StrOH: -2; StrPA: -5; StrPA2H: -7; StrPAOH: -2
> > xDCs:: Str: 10; Dex: 22; Con: 15; Int: 10; Wis: 15; Cha: 17
> > xFeat:: 4/5 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Prismfly Swarm</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Dragon #321</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Fine Magical Beast (swarm)
**Init** +11
**Senses** darkvision 60 ft., low-light vision; **Perception** +4
#### defense
**AC** 25, 25 touch, 18 flat-footed (+7 Dex, +8 size)
**hp** 50 (10d10)
**Fort** +7, **Refl** +16, **Will** +5
**Feint** —, **Demoralize** —
**Defensive Abilities** swarm traits
**Immune** weapon damage
#### offense
**Speed** 5 ft., fly 60 ft. (good)
**Melee** swarm (2d6 plus confusion)
**Space** 10 ft., **Reach** ft.
**Special Attacks** confusing swarm
#### statistics
**Str** 1, **Dex** 24, **Con** 10, **Int** 1, **Wis** 11, **Cha** 15
**BAB** +10, **CMB** —, **CMD** —, **TA** +13, **RTA** +25
**Feats** [[Alertness]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]]
**Skills** Fly +32, Perception +4
**Languages**
#### special abilities
### Confusing Swarm (Su)
Instead of being distracted, any creature that occupies the same space as a prismfly swarm must succeed at a DC 17 Will save or be confused for 1 round. This is a mind-affecting, pattern effect. The save DC is Charisma-based.