# Porcupine, Dire >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slapMelee/Ranged: +3/+1 > >Secondary: -2/-4 > >Multiattack: +1/-1 > >M/R_PA: +3/+1 > >2nd/PA: -2/-4 > >MA_PA: +1/-1 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 12; Dex: 10; Con: 12; Int: 6; Wis: 11; Cha: 10 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Dire Porcupine</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Converted</div> <div class="SYS">Dungeons & Dragons OSR</div></div> N Small Animal **Init** +0 **Senses** low-light vision; **Perception** +1 #### defense **AC** 14, 11 touch, 14 flat-footed (+3 natural, +1 size) **hp** 6 (1d8+2) **Fort** +4, **Refl** +2, **Will** +1 **Feint** 11, **Demoralize** 12 #### offense **Speed** 30 ft. **Melee** tail slap +4 (1d4+2), bite +3 (1d4+2) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** dislodging quills, quills #### statistics **Str** 14, **Dex** 10, **Con** 14, **Int** 2, **Wis** 12, **Cha** 11 **BAB** +0, **CMB** +1, **CMD** 11, **TA** +3, **RTA** +1 **Feats** [[Weapon Focus]] (quills) **Skills** Perception +1, Stealth +6 **Languages** #### special abilities ### Dislodging Quills (Ex) Any creature that takes piercing damage from a porcupines quills or tail attack has 1d6 quills that automatically break off and lodge in their flesh. Creatures with at least one lodged quill take a -1 penalty to attacks, saves, and checks. Creatures immune to pain do not take this penalty. A quill can be removed with a DC 15 Heal check, or by taking a move action. Removing a quill without a heal check results in 1d3 points of damage per quill. ### Quills (Ex) Any creature attacking a dire porcupine with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d3 points of piercing damage. A creature that grapples a giant porcupine takes 2d4 points of piercing damage each round it does so.