# Phoelarch
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >claws: 1d4 (×2)
> >Melee/Ranged: +9/+10
> >Secondary: +4/+5
> >Multiattack: +7/+8
> >M/R_PA: +9/+10
> >2nd/PA: +4/+5
> >MA_PA: +7/+8
> >Itterative: 2
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 15; Dex: 16; Con: 15; Int: 13; Wis: 14; Cha: 16
> > xFeat:: 4/4 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Phoelarch</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Medium Monstrous Humanoid (fire)
**Init** +3
**Senses** darkvision 60 ft.; **Perception** +13
#### defense
**AC** 18, 13 touch, 15 flat-footed (+3 armor, +3 Dex, +2 natural)
**hp** 56 (7d10+21)
**Fort** +6, **Refl** +8, **Will** +6
**Feint** 20, **Demoralize** 18
**SR** 17
**Immune** fire
**Weakness** vulnerable to cold
#### offense
**Speed** 30 ft.
**Melee** bite +4 (1d6+1 plus 1d6 fire), claws +4 (1d4+1 plus 1d6 fire)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** death throes, healed by fire, rise from the ashes
**Spell-Like Abilities** (CL 10th; Concentration +13)
> **At will**— light, scorching ray
> **3/day**— produce flame
> **1/day**— fire shield (warm shield only)
#### statistics
**Str** 14, **Dex** 17, **Con** 15, **Int** 10, **Wis** 12, **Cha** 17
**BAB** +7, **CMB** +9, **CMD** 22, **TA** +9, **RTA** +10
**Skills** Heal +8, Perception +13, Sense Motive +10, Survival +11
**Languages**
#### special abilities
### Death Throes (Su)
When killed, a phoelarch explodes in a blinding burst of fire that deals 10d6 points of fire damage to anything within 20 feet (Reflex DC 15 half). The save DC is Constitution-based.
### Healed by Fire (Su)
Any fire attack that would normally deal damage instead heals a phoelarch. Any fire effect targeted on a phoelarch heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the phoelarch to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a phoelarch exposed to a fireball that deals 30 points of damage would heal up to 10 points of damage, or provide the phoelarch with up to 10 temporary hit points.
### Rise From the Ashes (Su)
When a phoelarch is slain (reduced to -10 hit points or below), its body is immolated, leaving nothing but ash and a chrysalis form in the shape of a small black glass egg roughly 6 inches across. The egg remains dormant for 24 hours, after which time it hatches, releasing a fully grown phoera. The ash and chrysalis left behind when a phoelarch dies can be used to resurrect the phoelarch, but the creature cannot be raised by any means. Once a phoera has burst free from its chrysalis, the phoelarch cannot be brought back to life by any means. A gentle repose spell or similar magic cast on a chrysalis can keep the egg from hatching, allowing the phoelarch to possibly be brought back to life at a later time. Once the gentle repose effect ends, however, the egg hatches 24 hours later. A wish or miracle spell used in conjunction with a resurrection effect can restore a phoelarch to life after its chrysalis has hatched.