# Phiuhl
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >falchion: 2d6 (18–20/×2)
> >Melee/Ranged: +5/+10
> >Secondary: +0/+5
> >Multiattack: +3/+8
> >M/R_PA: +5/+10
> >2nd/PA: +0/+5
> >MA_PA: +3/+8
> >Itterative: 2
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 14; Dex: 19; Con: 18; Int: 14; Wis: 14; Cha: 14
> > xFeat:: 4/5 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Phiuhl</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Fiend Folio pg. 135</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Aberration
**Init** +9
**Senses** darkvision 60 ft.; **Perception** +12
#### defense
**AC** 16, 14 touch, 11 flat-footed (+5 Dex, +2 natural, -1 size)
**hp** 72 (9d8+36)
**Fort** +7, **Refl** +8, **Will** +6
**Feint** 19, **Demoralize** 19
**DR** 10/magic; **SR** 22
**Immune** acid, fire, poison; **Resist** electricity 20
#### offense
**Speed** 40 ft., fly 30 ft. (perfect)
**Melee** mwk falchion +10/+5 (2d4+3/18-20 plus 1d6 fire)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** death gas, desiccate, gaseous form, heat aura, inscrutable mind
#### statistics
**Str** 11, **Dex** 20, **Con** 19, **Int** 10, **Wis** 11, **Cha** 10
**BAB** +6, **CMB** +7, **CMD** 22, **TA** +5, **RTA** +10
**Feats** [[Combat Reflexes]], [[Dodge]], [[Improved Initiative]], [[Weapon Focus]] (heat touch)
**Skills** Fly +23, Perception +12, Sense Motive +9, Stealth +15
**Languages**
#### special abilities
### Death Gas (Ex)
Phiuhls exude a 50-foot radius cloud of poisonous gas. Phiuhl gas—Inhaled; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d6 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.
### Desiccate (Ex)
Any character in a square occupied by a phiuhl at the end of the phiuhl's turn must make a Fortitude save (DC 18) or gain two negative levels. The saving throw to remove one of these negative levels also has a DC of 18.
### Gaseous Form (Ex)
A phiuhl's insubstantial form grants it immunity to critical hits. A phiuhl cannot run, but it can fly (slowly), and it is subject to winds. It cannot wear armor, manipulate solid objects, or enter water or other liquids. It can pass through small holes or narrow openings - even mere cracks. It also can occupy squares occupied by enemies (see Desiccate, above).
### Heat Aura (Ex)
Anyone within 30 feet of a phiuhl must make a successful Fortitude save (DC 18) or take 1d6 points of fire damage. Treat this effect as a burst that continually radiates from the creature.
### Inscrutable Mind (Ex)
Any creature attempting to establish a telepathic link to a phiuhl's mind (via detect thoughts, psionic ability, dominate monster, and so on) must make a Will save (DC 14) or suffer the effects of feeblemind as cast by a 9th-level sorcerer. A phiuhl knows it can't do much damage with its heat touch, so instead it prefers to fly above its enemies so that it can subject as many of them as possible to its death gas without risking melee. Thereafter, it swoops in for desiccating attacks until all its enemies have been destroyed.
#### ecology
**Terrain** Gehenna
**Organization** Solitary or pair
**Treasure** None
**Advancement** 10–19 HD (Large); 20–27 HD (Huge)
Believed to be the insubstantial spirits of slain elementals,phiuhls haunt the desolate cliffs of Gehenna’s first layer likesentient columns of living steam.Formed from an unholy amalgamation of misery, pain,hunger, sweltering heat, and poisonous vapors, a phiuhlresembles a swirling, churning miasma of green and violetvapors. With concentration, an onlooker can make out aroughly humanoid shape amid the chaos, with a suggestionof long, spindly arms or a hint of a leering, elongated facewracked with suffering.Phiuhls normally travel in pairs, though that is the onlyhint of any sort of racial identity among them. Whether or not they draw sustenance from their predations uponmortals is a subject of much debate among scholars,who occasionally manage to trap one or two on theMaterial Plane for bizarre and twisted experi-ments. Phiuhls serve no master, however; theironly goal seems to be to destroy any other kindof creature they encounter.Phiuhls speak no audible language, butthey appear to communicate with oneanother.