# Phase Wasp >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d2 (×2) > >Melee/Ranged: +0/+8 > >Secondary: -5/+3 > >Multiattack: -2/+6 > >M/R_PA: +0/+8 > >2nd/PA: -5/+3 > >MA_PA: -2/+6 > >Itterative: 1 > > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2 > > xDCs:: Str: 7; Dex: 15; Con: 11; Int: 7; Wis: 12; Cha: 9 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Phase Wasp</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Tiny Magical Beast **Init** +4 **Senses** darkvision 60 ft., low-light vision; **Perception** +3 #### defense **AC** 17, 16 touch, 13 flat-footed (+4 Dex, +1 natural, +2 size) **hp** 10 (2d10) **Fort** +3, **Refl** +7, **Will** +1 **Feint** 13, **Demoralize** 13 #### offense **Speed** 10 ft., fly 60 ft. (perfect) **Melee** 2 slams +12 (1d4+1) **Space** 2 1/2 ft., **Reach** 0 ft. **Special Attacks** magic missile **Spell-Like Abilities** (CL 2nd; Concentration +0) > **Constant**— see invisibility > At will — brain lock, dimension slide, and skate #### statistics **Str** 3, **Dex** 19, **Con** 10, **Int** 2, **Wis** 13, **Cha** 6 **BAB** +2, **CMB** -4, **CMD** 10, **TA** +0, **RTA** +8 **Feats** [[Alertness]] **Skills** Fly +21, Perception +3 **Languages** #### special abilities ### Magic Missile (Sp) A phase wasp can produce an effect that functions like a magic missile spell (caster level 3rd). Once it has used this ability, it must wait 1d4 rounds until it can do so again.