# Phase Wasp
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d2 (×2)
> >Melee/Ranged: +0/+8
> >Secondary: -5/+3
> >Multiattack: -2/+6
> >M/R_PA: +0/+8
> >2nd/PA: -5/+3
> >MA_PA: -2/+6
> >Itterative: 1
> > xDmg:: Str: -4; Str2: -6; StrOH: -2; StrPA: -4; StrPA2H: -6; StrPAOH: -2
> > xDCs:: Str: 7; Dex: 15; Con: 11; Int: 7; Wis: 12; Cha: 9
> > xFeat:: 1/1 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Phase Wasp</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Tiny Magical Beast
**Init** +4
**Senses** darkvision 60 ft., low-light vision; **Perception** +3
#### defense
**AC** 17, 16 touch, 13 flat-footed (+4 Dex, +1 natural, +2 size)
**hp** 10 (2d10)
**Fort** +3, **Refl** +7, **Will** +1
**Feint** 13, **Demoralize** 13
#### offense
**Speed** 10 ft., fly 60 ft. (perfect)
**Melee** 2 slams +12 (1d4+1)
**Space** 2 1/2 ft., **Reach** 0 ft.
**Special Attacks** magic missile
**Spell-Like Abilities** (CL 2nd; Concentration +0)
> **Constant**— see invisibility
> At will — brain lock, dimension slide, and skate
#### statistics
**Str** 3, **Dex** 19, **Con** 10, **Int** 2, **Wis** 13, **Cha** 6
**BAB** +2, **CMB** -4, **CMD** 10, **TA** +0, **RTA** +8
**Feats** [[Alertness]]
**Skills** Fly +21, Perception +3
**Languages**
#### special abilities
### Magic Missile (Sp)
A phase wasp can produce an effect that functions like a magic missile spell (caster level 3rd). Once it has used this ability, it must wait 1d4 rounds until it can do so again.