# Phaerimm, young adult >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +6/+6 > >Secondary: +1/+1 > >Multiattack: +4/+4 > >M/R_PA: +6/+6 > >2nd/PA: +1/+1 > >MA_PA: +4/+4 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 14; Dex: 14; Con: 14; Int: 15; Wis: 16; Cha: 16 > > xFeat:: 0/4 (4) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Young Adult Phaerimm</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Lost Empires of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Aberration **Init** +1 **Senses** see invisibility; **Perception** +13 #### defense **AC** 21, 11 touch, 20 flat-footed (+1 Dex, +10 natural) **hp** 35 (7d8+7) **Fort** +3, **Refl** +3, **Will** +8 **Feint** 20, **Demoralize** 20 **SR** 20 **Immune** petrification, polymorph #### offense **Speed** fly 30 ft. (perfect) **Melee** 2 claws +3 (1d4+2), bite +3 (1d4+2) **Space** 5 ft., **Reach** 5 ft. (0 ft. with bite) **Special Attacks** detect magic, full vision, implant, poison **Spell-Like Abilities** (CL 7th; Concentration +10) > **At will**— detect magic #### statistics **Str** 12, **Dex** 13, **Con** 12, **Int** 15, **Wis** 16, **Cha** 17 **BAB** +5, **CMB** +6, **CMD** 17, **TA** +6, **RTA** +6 **Feats** [[_]]<sup>B</sup> **Languages** #### special abilities ### Detect Magic (Sp) Beginning as a hatchling, a phaerimm can use detect magic at will (caster level equals phaerimm's character level). ### Full Vision (Ex) As it ages, a phaerimm's natural ability to detect magic expands. A juvenile phaerimm can see invisible or ethereal creatures to a range of 120 feet, as though under the effect of a see invisibility spell. An adult phaerimm constantly can see magical auras to a range of 120 feet, as though constantly under the effect of an arcane sight spell. An elder phaerimm sees as though constantly under the effect of a true seeing spell. ### Implant (Ex) As a standard action, an adult or older phaerimm can use its stinger to lay eggs inside a paralyzed creature. The young emerge about 90 days later, literally devouring the host from inside. A remove disease spell rids a victim of the eggs, as does a successful DC 20 Heal check made by a character with ranks that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. ### Poison (Su) Sting—Injury; save Fort DC 14; frequency 1/round for 2 rounds; initial effect paralysis and levitation for 2d4 rounds; secondary effect paralysis and levitation for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based.