# Phaerimm, revered elder
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d8 (×2)
> >bite: 2d6 (×2)
> >sting: 1d8 (×2)
> >Melee/Ranged: +18/+11
> >Secondary: +13/+6
> >Multiattack: +16/+9
> >M/R_PA: +18/+11
> >2nd/PA: +13/+6
> >MA_PA: +16/+9
> >Itterative: 3
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3
> > xDCs:: Str: 25; Dex: 18; Con: 22; Int: 24; Wis: 25; Cha: 26
> > xFeat:: 0/10 (10)
> >
> >
> > xLang:: 0/5 (5)
<div class="grid-container"><div class="MON">Revered Elder Phaerimm</div>
<div class="CR">CR 21 (409,600 XP)</div>
<div class="SOU">Lost Empires of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Huge Aberration
**Init** –1
**Senses** true seeing; **Perception** +28
#### defense
**AC** 33, 7 touch, 34 flat-footed (-1 Dex, +26 natural, –2 size)
**hp** 133 (19d8+57)
**Fort** +9, **Refl** +5, **Will** +17
**Feint** 35, **Demoralize** 35
**DR** 15/magic and silver; **SR** 32
**Immune** petrification, polymorph
#### offense
**Speed** fly 30 ft. (perfect)
**Melee** 4 claws +6 (1d4+1), bite +6 (1d8+1), sting +1 (1d6 plus poison)
**Space** 15 ft., **Reach** 15 ft. (5 ft. with bite)
**Special Attacks** detect magic, full vision, implant, poison
**Spell-Like Abilities** (CL 19th; Concentration +26)
> **At will**— detect magic
#### statistics
**Str** 22, **Dex** 9, **Con** 16, **Int** 21, **Wis** 22, **Cha** 25
**BAB** +14, **CMB** +22, **CMD** 31, **TA** +18, **RTA** +11
**Feats** [[_]]<sup>B</sup>
**Languages**
#### special abilities
### Detect Magic (Sp)
Beginning as a hatchling, a phaerimm can use detect magic at will (caster level equals phaerimm's character level).
### Full Vision (Ex)
As it ages, a phaerimm's natural ability to detect magic expands. A juvenile phaerimm can see invisible or ethereal creatures to a range of 120 feet, as though under the effect of a see invisibility spell. An adult phaerimm constantly can see magical auras to a range of 120 feet, as though constantly under the effect of an arcane sight spell. An elder phaerimm sees as though constantly under the effect of a true seeing spell.
### Implant (Ex)
As a standard action, an adult or older phaerimm can use its stinger to lay eggs inside a paralyzed creature. The young emerge about 90 days later, literally devouring the host from inside. A remove disease spell rids a victim of the eggs, as does a successful DC 20 Heal check made by a character with ranks that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.
### Poison (Su)
Sting—Injury; save Fort DC 22; frequency 1/round for 2 rounds; initial effect paralysis and levitation for 2d4 rounds; secondary effect paralysis and levitation for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based.