# Phaerimm, mature adult
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >bite: 1d8 (×2)
> >sting: 1d6 (×2)
> >Melee/Ranged: +12/+8
> >Secondary: +7/+3
> >Multiattack: +10/+6
> >M/R_PA: +12/+8
> >2nd/PA: +7/+3
> >MA_PA: +10/+6
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 20; Dex: 16; Con: 18; Int: 19; Wis: 21; Cha: 21
> > xFeat:: 0/7 (7)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Mature Adult Phaerimm</div>
<div class="CR">CR 15 (51,200 XP)</div>
<div class="SOU">Lost Empires of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Aberration
**Init** +0
**Senses** arcane sight; **Perception** +21
#### defense
**AC** 27, 9 touch, 27 flat-footed (+18 natural, –1 size)
**hp** 78 (13d8+26)
**Fort** +6, **Refl** +4, **Will** +13
**Feint** 28, **Demoralize** 28
**DR** 10/magic; **SR** 26
**Immune** petrification, polymorph
#### offense
**Speed** fly 30 ft. (perfect)
**Melee** 6 claws +18 (1d8+6), bite +18 (2d8+6), sting +13 (2d6+3 plus poison plus implant)
**Space** 10 ft., **Reach** 10 ft. (5 ft. with bite)
**Special Attacks** detect magic, full vision, implant, poison
**Spell-Like Abilities** (CL 13th; Concentration +18)
> **At will**— detect magic
#### statistics
**Str** 18, **Dex** 11, **Con** 14, **Int** 17, **Wis** 20, **Cha** 21
**BAB** +9, **CMB** +14, **CMD** 24, **TA** +12, **RTA** +8
**Feats** [[_]]<sup>B</sup>
**Languages**
#### special abilities
### Detect Magic (Sp)
Beginning as a hatchling, a phaerimm can use detect magic at will (caster level equals phaerimm's character level).
### Full Vision (Ex)
As it ages, a phaerimm's natural ability to detect magic expands. A juvenile phaerimm can see invisible or ethereal creatures to a range of 120 feet, as though under the effect of a see invisibility spell. An adult phaerimm constantly can see magical auras to a range of 120 feet, as though constantly under the effect of an arcane sight spell. An elder phaerimm sees as though constantly under the effect of a true seeing spell.
### Implant (Ex)
As a standard action, an adult or older phaerimm can use its stinger to lay eggs inside a paralyzed creature. The young emerge about 90 days later, literally devouring the host from inside. A remove disease spell rids a victim of the eggs, as does a successful DC 20 Heal check made by a character with ranks that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.
### Poison (Su)
Sting—Injury; save Fort DC 18; frequency 1/round for 2 rounds; initial effect paralysis and levitation for 2d4 rounds; secondary effect paralysis and levitation for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based.