# Phaerimm, mature adult >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d6 (×2) > >bite: 1d8 (×2) > >sting: 1d6 (×2) > >Melee/Ranged: +12/+8 > >Secondary: +7/+3 > >Multiattack: +10/+6 > >M/R_PA: +12/+8 > >2nd/PA: +7/+3 > >MA_PA: +10/+6 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 20; Dex: 16; Con: 18; Int: 19; Wis: 21; Cha: 21 > > xFeat:: 0/7 (7) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Mature Adult Phaerimm</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Lost Empires of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Aberration **Init** +0 **Senses** arcane sight; **Perception** +21 #### defense **AC** 27, 9 touch, 27 flat-footed (+18 natural, –1 size) **hp** 78 (13d8+26) **Fort** +6, **Refl** +4, **Will** +13 **Feint** 28, **Demoralize** 28 **DR** 10/magic; **SR** 26 **Immune** petrification, polymorph #### offense **Speed** fly 30 ft. (perfect) **Melee** 6 claws +18 (1d8+6), bite +18 (2d8+6), sting +13 (2d6+3 plus poison plus implant) **Space** 10 ft., **Reach** 10 ft. (5 ft. with bite) **Special Attacks** detect magic, full vision, implant, poison **Spell-Like Abilities** (CL 13th; Concentration +18) > **At will**— detect magic #### statistics **Str** 18, **Dex** 11, **Con** 14, **Int** 17, **Wis** 20, **Cha** 21 **BAB** +9, **CMB** +14, **CMD** 24, **TA** +12, **RTA** +8 **Feats** [[_]]<sup>B</sup> **Languages** #### special abilities ### Detect Magic (Sp) Beginning as a hatchling, a phaerimm can use detect magic at will (caster level equals phaerimm's character level). ### Full Vision (Ex) As it ages, a phaerimm's natural ability to detect magic expands. A juvenile phaerimm can see invisible or ethereal creatures to a range of 120 feet, as though under the effect of a see invisibility spell. An adult phaerimm constantly can see magical auras to a range of 120 feet, as though constantly under the effect of an arcane sight spell. An elder phaerimm sees as though constantly under the effect of a true seeing spell. ### Implant (Ex) As a standard action, an adult or older phaerimm can use its stinger to lay eggs inside a paralyzed creature. The young emerge about 90 days later, literally devouring the host from inside. A remove disease spell rids a victim of the eggs, as does a successful DC 20 Heal check made by a character with ranks that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. ### Poison (Su) Sting—Injury; save Fort DC 18; frequency 1/round for 2 rounds; initial effect paralysis and levitation for 2d4 rounds; secondary effect paralysis and levitation for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based.