# Phaerimm, juvenile >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d3 (×2) > >bite: 1d4 (×2) > >sting: 1d3 (×2) > >Melee/Ranged: +3/+6 > >Secondary: -2/+1 > >Multiattack: +1/+4 > >M/R_PA: +3/+6 > >2nd/PA: -2/+1 > >MA_PA: +1/+4 > >Itterative: 1 > > xDmg:: Str: -1; Str2: -1; StrOH: +0; StrPA: -1; StrPA2H: -1; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 14; Con: 12; Int: 13; Wis: 14; Cha: 14 > > xFeat:: 0/2 (2) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Juvenile Phaerimm</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Lost Empires of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Small Aberration **Init** +2 **Senses** see invisibility; **Perception** +9 #### defense **AC** 19, 13 touch, 17 flat-footed (+2 Dex, +6 natural, +1 size) **hp** 16 (4d8) **Fort** +1, **Refl** +3, **Will** +6 **Feint** 16, **Demoralize** 16 **SR** 16 **Immune** petrification, polymorph #### offense **Speed** fly 30 ft. (perfect) **Melee** 4 claws +12 (1d6+4), bite +12 (2d6+4), sting +7 (1d8+2 plus poison plus implant) **Space** 5 ft., **Reach** 5 ft. (0 ft. with bite) **Special Attacks** detect magic, full vision, implant, poison **Spell-Like Abilities** (CL 4th; Concentration +6) > **At will**— detect magic #### statistics **Str** 8, **Dex** 15, **Con** 10, **Int** 13, **Wis** 14, **Cha** 15 **BAB** +3, **CMB** +1, **CMD** 13, **TA** +3, **RTA** +6 **Feats** [[_]]<sup>B</sup> **Languages** #### special abilities ### Detect Magic (Sp) Beginning as a hatchling, a phaerimm can use detect magic at will (caster level equals phaerimm's character level). ### Full Vision (Ex) As it ages, a phaerimm's natural ability to detect magic expands. A juvenile phaerimm can see invisible or ethereal creatures to a range of 120 feet, as though under the effect of a see invisibility spell. An adult phaerimm constantly can see magical auras to a range of 120 feet, as though constantly under the effect of an arcane sight spell. An elder phaerimm sees as though constantly under the effect of a true seeing spell. ### Implant (Ex) As a standard action, an adult or older phaerimm can use its stinger to lay eggs inside a paralyzed creature. The young emerge about 90 days later, literally devouring the host from inside. A remove disease spell rids a victim of the eggs, as does a successful DC 20 Heal check made by a character with ranks that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. ### Poison (Su) Sting—Injury; save Fort DC 12; frequency 1/round for 2 rounds; initial effect paralysis and levitation for 2d4 rounds; secondary effect paralysis and levitation for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based.