# Phaerimm, Revered Elder >[!rimg]+ > ![[Placeholder2.png]] *An immense, conical creature floats in the air ahead. The ovoid disk at its top is actually an immense, toothed maw, and its four arms are clawed. The other end of its body is tipped with a single, razor-sharp stinger* <div class="grid-container"><div class="MON">Revered Elder Phaerimm</div> <div class="CR">CR 21 (409,600 XP)</div> <div class="SOU">Lost Empires of Faerûn pg. 187</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Aberration **Init** +3 **Senses** darkvision 60 ft., _arcane sight_, _true seeing_; **Perception** +28 #### defense **AC** 33, 7 touch, 34 flat-footed (-1 Dex, +26 natural, -2 size) **hp** 143 (19d8+57) **Fort** +9, **Refl** +5, **Will** +17 **Feint** 35, **Demoralize** 35 **DR** 15/magic and silver; **SR** 32 **Immune** petrification, polymorph #### offense **Speed** fly 30 ft. (perfect); floating **Melee** 6 claws +18 (1d8+6), bite +16 (2d8+9), sting +16 (2d6+3 plus implant and poison) **Space** 15 ft., **Reach** 15 ft. (10 ft. with bite) **Sorcerer Spells Known** (CL 19th, Concentration +26) > **0 (at-will)—** _acid splash_, _bleed_, _ghost sound_, _mage hand_, _mending_, _open/close_, _prestidigitation_, _ray of frost_, _read magic_ > **1st (8/day)—** _charm person_, _ear-piercing scream_, _magic missile_, _shield_, _unprepared combatant_ > **2nd (8/day)—** _alter self_, _hideous laughter_, _mirror image_, _oppressive boredom_, _scorching ray_ > **3rd (8/day)—** _hold person_, _lightning bolt_, _major image_, _ray of exhaustion_, > **4th (7/day)—** _dimension door, _greater invisibility_, _mass daze_, _scrying_ > **5th (7/day)—** _dominate person_, _hold monster_, _mind fog_, _sending_ > **6th (7/day)—** _disintegrate_, _forceful hand_, _mass suggestion_ > **7th (7/day)—** _delayed blast fireball_, _limited wish_, _insanity_ > **8th (6/day)—** _mass charm monster_, _polar ray_, _prismatic wall_ > **9th (4/day)—** _dominate monster_, _time stop_ #### statistics **Str** 22, **Dex** 9, **Con** 16, **Int** 21, **Wis** 22, **Cha** 25 **BAB** +14, **CMB** +22, **CMD** 31, **TA** +18, **RTA** +11 **Feats** [[Bouncing Spell]], [[Combat Casting]], [[Elemental Spell]], [[Empower Spell]], [[Eschew Materials]]<sup>B</sup>, [[Greater Spell Focus]] (enchantment), [[Greater Spell Penetration]], [[Improved Initiative]], [[Multiattack]], [[Spell Focus]] (enchantment), [[Spell Penetration]] **Skills** Acrobatics +21, Escape Artist +21, Fly +25, Knowledge (arcana) +24, Knowledge (dungeoneering) +24, Knowledge (planes) +24, Perception +28, Sense Motive +25, Spellcraft +27 **Languages** Aklo; telepathy 100 ft. #### special abilities ### Implant (Ex) A phaerimm can infest a creature with its eggs into a helpless or pinned creature as part of a grapple action. Once implanted, the seed gestates and becomes a self-aware creature that slowly steals nourishment from its host before finally exploding free of its host’s gut. The parasite can be cut free of the host’s belly with a DC 25 Heal check, which takes 1 hour and deals 3d6 slashing damage regardless of success or failure. Remove disease (or any similar effect) also kills an implanted egg. Phaerimm Egg: Infestation—ingestion; *save* Fort DC 22; _onset_ 1 day; _frequency_ 1/day; _effect_ 1d4 Str damage until host reaches 0, then 3d6 damage as parasite bursts free; _cure_ 3 consecutive saves. The save DC is Constitution-based. ### Poison (Su) Sting—injury; *save* Fort DC 22; *frequency* 1/round for 2 rounds; *initial effect* paralysis and levitation for 2d4 rounds, *secondary effect* paralysis and levitation for 1d3 hours; *cure* 2 consecutive saves. The save DC is Constitution-based. #### tactics If phaerimms were less evil, they would be more alien and difficult to understand, but their overwhelming drive toward inificting pain makes them somewhat predictable. They can be dangerous combatants, but they view purely physical combat as a sign of weakness. Because a phaerimm that uses its stinger or weapons to defend itself is assumed to have insufficient magical abilities, phaerimms make physical attacks only as a last resort—even at younger ages when they lack powerful magic. Young phaerimms sometimes stoop to using masterwork swords, and they suffer no disgrace for doing so as long as they use ifoating disk to carry the weapons whenever they are out of combat. As spellcasters, phaerimms favor charm, command, and illusion effects over damage-producing spells, but they are not shy about using a fireball if necessary. Powerful elder phaerimms often have charmed or dominated beings fighting for them. In fact, phaerimms sometimes pick fights simply so that they can force their enemies to hack apart their own friends. Phaerimms also enjoy summoning outsiders, but they are generally too proud to use low-level summoning spells to call up common animals and other minor creatures. #### ecology **Terrain** Underground **Organization** solitary, pair, or hive (3–6 plus 2–8 offspring) **Treasure** Double **Advancement** By age category Phaerimms are evil magicians who would gladly erase all other beings from existence. The fact that they have not yet done so is probably attributable to the fact that they would lack serviceable slaves to torture for sport if they did. Millennia ago, the phaerimms plotted to destroy all life in Faerûn. They succeeded in toppling the mighty Empire of Magic and devastating the area now known as the Anauroch Desert, but they were foiled by the intervention of the elder sharnsMon, which imprisoned most of them in a magic field beneath Anauroch. Some of the phaerimms that escaped imprisonment now live in the ruins of Myth Drannor, squandering their power on internal political squabbles. Others have conquered the beholder city of Ooltul and are attempting to break through the sharns’ barrier to free their fellows. A phaerimm has a conical body shaped something like a windsock. Its ovoid head disk contains an immense, toothed maw and is surrounded by four clawed arms. The rest of the phaerimm’s long, sinuous body tapers down to a lethal stinger. At hatching, a phaerimm is only a foot or two long, but it can grow as large as 30 feet in old age.