# Phaerimm, elder >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +16/+11 > >Secondary: +11/+6 > >Multiattack: +14/+9 > >M/R_PA: +16/+11 > >2nd/PA: +11/+6 > >MA_PA: +14/+9 > >Itterative: 3 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 23; Dex: 18; Con: 20; Int: 22; Wis: 23; Cha: 24 > > xFeat:: 0/8 (8) > > > > > > xLang:: 0/4 (4) <div class="grid-container"><div class="MON">Elder Phaerimm</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Lost Empires of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Aberration **Init** +0 **Senses** true seeing; **Perception** +24 #### defense **AC** 31, 9 touch, 31 flat-footed (+22 natural, –1 size) **hp** 96 (16d8+32) **Fort** +7, **Refl** +5, **Will** +15 **Feint** 31, **Demoralize** 31 **SR** 29 **Immune** petrification, polymorph #### offense **Speed** fly 30 ft. (perfect) **Melee** 2 claws -1 (1d2) **Space** 10 ft., **Reach** 10 ft. (5 ft. with bite) **Special Attacks** detect magic, full vision, implant, poison **Spell-Like Abilities** (CL 16th; Concentration +22) > **At will**— detect magic #### statistics **Str** 20, **Dex** 11, **Con** 14, **Int** 19, **Wis** 20, **Cha** 23 **BAB** +12, **CMB** +18, **CMD** 28, **TA** +16, **RTA** +11 **Feats** [[_]]<sup>B</sup> **Languages** #### special abilities ### Detect Magic (Sp) Beginning as a hatchling, a phaerimm can use detect magic at will (caster level equals phaerimm's character level). ### Full Vision (Ex) As it ages, a phaerimm's natural ability to detect magic expands. A juvenile phaerimm can see invisible or ethereal creatures to a range of 120 feet, as though under the effect of a see invisibility spell. An adult phaerimm constantly can see magical auras to a range of 120 feet, as though constantly under the effect of an arcane sight spell. An elder phaerimm sees as though constantly under the effect of a true seeing spell. ### Implant (Ex) As a standard action, an adult or older phaerimm can use its stinger to lay eggs inside a paralyzed creature. The young emerge about 90 days later, literally devouring the host from inside. A remove disease spell rids a victim of the eggs, as does a successful DC 20 Heal check made by a character with ranks that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. ### Poison (Su) Sting—Injury; save Fort DC 20; frequency 1/round for 2 rounds; initial effect paralysis and levitation for 2d4 rounds; secondary effect paralysis and levitation for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based.