# Phaerimm, Adult
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >bite: 1d8 (×2)
> >sting: 1d6 (×2)
> >Melee/Ranged: +9/+6
> >Secondary: +4/+1
> >Multiattack: +7/+4
> >M/R_PA: +9/+6
> >2nd/PA: +4/+1
> >MA_PA: +7/+4
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 18; Dex: 15; Con: 16; Int: 18; Wis: 19; Cha: 19
> > xFeat:: 0/5 (5)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Adult Phaerimm</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Lost Empires of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Aberration
**Init** +0
**Senses** arcane sight; **Perception** +17
#### defense
**AC** 23, 9 touch, 23 flat-footed (+14 natural, -1 size)
**hp** 50 (10d8+10)
**Fort** +4, **Refl** +3, **Will** +11
**Feint** 24, **Demoralize** 24
**SR** 23
**Immune** petrification, polymorph
#### offense
**Speed** fly 30 ft. (perfect)
**Melee** 4 claws +16 (1d6+5), bite +16 (2d6+5), sting +11 (1d8+2 plus poison plus implant)
**Space** 10 ft., **Reach** 10 ft. (5 ft. with bite)
**Special Attacks** detect magic, full vision, implant, poison
**Spell-Like Abilities** (CL 10th; Concentration +14)
> **At will**— detect magic
#### statistics
**Str** 16, **Dex** 11, **Con** 12, **Int** 17, **Wis** 18, **Cha** 19
**BAB** +7, **CMB** +11, **CMD** 21, **TA** +9, **RTA** +6
**Feats** [[_]]<sup>B</sup>
**Languages**
#### special abilities
### Detect Magic (Sp)
Beginning as a hatchling, a phaerimm can use detect magic at will (caster level equals phaerimm's character level).
### Full Vision (Ex)
As it ages, a phaerimm's natural ability to detect magic expands. A juvenile phaerimm can see invisible or ethereal creatures to a range of 120 feet, as though under the effect of a see invisibility spell. An adult phaerimm constantly can see magical auras to a range of 120 feet, as though constantly under the effect of an arcane sight spell. An elder phaerimm sees as though constantly under the effect of a true seeing spell.
### Implant (Ex)
As a standard action, an adult or older phaerimm can use its stinger to lay eggs inside a paralyzed creature. The young emerge about 90 days later, literally devouring the host from inside. A remove disease spell rids a victim of the eggs, as does a successful DC 20 Heal check made by a character with ranks that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.
### Poison (Su)
Sting—Injury; save Fort DC 16; frequency 1/round for 2 rounds; initial effect paralysis and levitation for 2d4 rounds; secondary effect paralysis and levitation for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based.