# Phaerimm, Adult >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d6 (×2) > >bite: 1d8 (×2) > >sting: 1d6 (×2) > >Melee/Ranged: +9/+6 > >Secondary: +4/+1 > >Multiattack: +7/+4 > >M/R_PA: +9/+6 > >2nd/PA: +4/+1 > >MA_PA: +7/+4 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 18; Dex: 15; Con: 16; Int: 18; Wis: 19; Cha: 19 > > xFeat:: 0/5 (5) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Adult Phaerimm</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Lost Empires of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Aberration **Init** +0 **Senses** arcane sight; **Perception** +17 #### defense **AC** 23, 9 touch, 23 flat-footed (+14 natural, -1 size) **hp** 50 (10d8+10) **Fort** +4, **Refl** +3, **Will** +11 **Feint** 24, **Demoralize** 24 **SR** 23 **Immune** petrification, polymorph #### offense **Speed** fly 30 ft. (perfect) **Melee** 4 claws +16 (1d6+5), bite +16 (2d6+5), sting +11 (1d8+2 plus poison plus implant) **Space** 10 ft., **Reach** 10 ft. (5 ft. with bite) **Special Attacks** detect magic, full vision, implant, poison **Spell-Like Abilities** (CL 10th; Concentration +14) > **At will**— detect magic #### statistics **Str** 16, **Dex** 11, **Con** 12, **Int** 17, **Wis** 18, **Cha** 19 **BAB** +7, **CMB** +11, **CMD** 21, **TA** +9, **RTA** +6 **Feats** [[_]]<sup>B</sup> **Languages** #### special abilities ### Detect Magic (Sp) Beginning as a hatchling, a phaerimm can use detect magic at will (caster level equals phaerimm's character level). ### Full Vision (Ex) As it ages, a phaerimm's natural ability to detect magic expands. A juvenile phaerimm can see invisible or ethereal creatures to a range of 120 feet, as though under the effect of a see invisibility spell. An adult phaerimm constantly can see magical auras to a range of 120 feet, as though constantly under the effect of an arcane sight spell. An elder phaerimm sees as though constantly under the effect of a true seeing spell. ### Implant (Ex) As a standard action, an adult or older phaerimm can use its stinger to lay eggs inside a paralyzed creature. The young emerge about 90 days later, literally devouring the host from inside. A remove disease spell rids a victim of the eggs, as does a successful DC 20 Heal check made by a character with ranks that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. ### Poison (Su) Sting—Injury; save Fort DC 16; frequency 1/round for 2 rounds; initial effect paralysis and levitation for 2d4 rounds; secondary effect paralysis and levitation for 1d3 hours; cure 2 consecutive saves. The DC save is Constitution-based.