# Otyugh, Lifeleech
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >bite: 1d8 (×2)
> >Melee/Ranged: +13/+8
> >Secondary: +8/+3
> >Multiattack: +11/+6
> >M/R_PA: +13/+8
> >2nd/PA: +8/+3
> >MA_PA: +11/+6
> >Itterative: 2
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 22; Dex: 17; Con: 20; Int: 12; Wis: 18; Cha: 13
> > xFeat:: 4/5 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Otyugh Lifeleech</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Aberration
**Init** +3
**Senses** darkvision 60 ft.; **Perception** +6
#### defense
**AC** 21, 16 touch, 18 flat-footed (+4 deflection, +3 Dex, +5 natural, -1 size)
**hp** 90 (9d8+54); fast healing 5
**Fort** +9, **Refl** +6, **Will** +12
**Feint** 20, **Demoralize** 23
#### offense
**Speed** 40 ft., climb 20 ft.
**Melee** 2 claws +14 (1d6+3), 1 bite +14 (1d6+3/19-20)
**Space** 10 ft., **Reach** 10 ft. (15 ft. with tentacles)
**Special Attacks** lifeleech aura, strengthened hide
#### statistics
**Str** 27, **Dex** 16, **Con** 23, **Int** 7, **Wis** 18, **Cha** 8
**BAB** +6, **CMB** +15, **CMD** 32, **TA** +13, **RTA** +8
**Feats** [[Alertness]], [[Combat Reflexes]], [[Iron Will]], [[Weapon Focus]] (tentacle)
**Skills** Climb +28, Perception +6, Stealth +13
**Languages**
#### special abilities
### Lifeleech Aura (Su)
Whenever a spell or spell-Like Ability with the healing descriptor is used on a creature within 60 feet of a lifeleech otyugh, the otyugh gains the benefit of the healing spell as if it had been one of the spell's targets If a healing spell cast within 60 feet of a lifeleech otyugh would grant it enough hit points to exceed its full normal total, it gains the remaining hit points as temporary hit points. A lifeleech otyugh can't have more temporary hit points from its lifeleech aura than its full normal hit point total. Temporary hit points gained in this manner last for 1 hour. This ability affects spell completion and spell trigger items (such as scrolls, staffs, and wands), but not other magic items.
### Spell-Strengthened Hide (Su)
The sickly gray skin of a lifeleech otyugh has been infused with magical energy. This strange energy grants a lifeleech otyugh a +4 deflection bonus to its Armor Class.