# Ormyrr >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >hellspearMelee/Ranged: +13/+7 > >Secondary: +8/+2 > >Multiattack: +11/+5 > >M/R_PA: +13/+7 > >2nd/PA: +8/+2 > >MA_PA: +11/+5 > >Itterative: 2 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 21; Dex: 15; Con: 16; Int: 13; Wis: 14; Cha: 14 > > xFeat:: 3/4 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Ormyrr</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Huge Monstrous Humanoid **Init** +2 **Senses** darkvision 60 ft.; **Perception** +13 #### defense **AC** 17, 10 touch, 15 flat-footed (+2 Dex, +7 natural, -2 size) **hp** 56 (7d10+21) **Fort** +5, **Refl** +7, **Will** +6 **Feint** 20, **Demoralize** 18 #### offense **Speed** 20 ft., swim 40 ft. **Melee** hellspear +14/+9 (2d6+9/x3) or longsword +11/+6 (2d6+8), 3 warhammer +11 (3d6+4), and bite +8 (1d8+4) **Ranged** 4 stones +7 (1d6+8) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** enhanced multiweapon fighting, weapon use #### statistics **Str** 26, **Dex** 15, **Con** 16, **Int** 11, **Wis** 12, **Cha** 13 **BAB** +7, **CMB** +17, **CMD** 29, **TA** +13, **RTA** +7 **Feats** [[Alertness]], [[Combat Reflexes]], [[Multiweapon Fighting]] **Skills** Knowledge (arcana) +7, Perception +13, Sense Motive +10, Swim +26 **Languages** #### special abilities ### Enhanced Multiweapon Fighting (Ex) This ability lessens the penalty for off-hand weapon use by 2 for both primary and off hands. Thus, when combined with creature's Multidexterity and Multiweapon Fighting feats, it allows the use of one or more light off-hand weapons with no penalty on the attack rolls. ### Weapon Use (Ex) An ormyrr is proficient with all simple and martial weapons. Most often, ormyrrs fight with weapons rather than with their claws. The typical ormyrr possesses at least one magic weapon, usually with a +1 or +2 enhancement bonus, and fights with more than one weapon at once to take advantage of its enhanced multiweapon fighting special quality. A preferred tactic among ormyrrs is to hide along a river bank and ambush enemies with a hail of hurled stones, sling stones, axes, and nets. If the situation looks promising, the ormyrrs close in with drawn weapons. If not, they simply slip into the river and swim away from danger.