# Ooze, Infernal Conflagration
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d8 (×2)
> >Melee/Ranged: +19/+8
> >Secondary: +14/+3
> >Multiattack: +17/+6
> >M/R_PA: +16/+5
> >2nd/PA: +11/+0
> >MA_PA: +14/+3
> >Itterative: 3
> > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +16; StrPA2H: +24; StrPAOH: +8
> > xDCs:: Str: 27; Dex: 16; Con: 23; Int: 16; Wis: 18; Cha: 19
> > xFeat:: 7/8 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Infernal Conflagration Ooze</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Huge Ooze (evil, fire)
**Init** –1
**Perception** +1
#### defense
**AC** 21, 7 touch, 22 flat-footed (-1 Dex, +14 natural, –2 size)
**hp** 150 (15d8+90)
**Fort** +11, **Refl** +6, **Will** +8
**Feint** 22, **Demoralize** 26
**DR** 5/bludgeoning, 10/magic; **SR** 24
**Immune** fire; **Resist** cold 10
**Weakness** vulnerable to cold
#### offense
**Speed** 30 ft., climb 10 ft.
**Melee** slam +9 (1d6+6 plus burn and grab)
**Space** 15 ft., **Reach** 10 ft.
**Special Attacks** death throes, fire in the blood, smite good
**Spell-Like Abilities** (CL 10th; Concentration +12)
> **1/day**— confusion (DC 16), deep slumber (DC 15), hold monster (DC 17)
> At will — augury, divination, guidance
> 3/day — commune, dimension door, touch of idiocy
> 1/day — charm person (DC 13), daze monster (DC 14), greater scrying (DC 19), hold person (DC 15), plane shift (DC 19), suggestion (DC 15)
#### statistics
**Str** 31, **Dex** 8, **Con** 22, **Int** 9, **Wis** 12, **Cha** 15
**BAB** +11, **CMB** +20, **CMD** 29, **TA** +19, **RTA** +8
**Feats** [[Ability Focus]] (fire in the blood), [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Power Attack]], [[Stealthy]], [[Weapon Focus]] (slam)
**Skills** Climb +33, Perception +1
**Languages**
#### special abilities
### Death Throes (Ex)
A conflagration ooze explodes when it is destroyed. All creatures within 20 feet of the ooze take 3d6 points of fire damage and 3d6 of bludgeoning damage (DC 17 Reflex for half). Creatures who take damage from this blast are exposed to the ooze's fiery toxin. The save DC is Constitution-based. A conflagration ooze begins a battle with its spell-like abilities, hoping to immobilize some of its opponents before engaging in melee. Once it closes in, it attempts to grapple its foes and infuse them with the fiery toxin that surges through its body. Despite its size, the infernal conflagration ooze is quite stealthy. It prefers to attack from ambush, surprising its prey with its confusion, deep slumber, and hold monster spell-like abilities, then following up with melee attacks (opening with its smite good attack). Infernal conflagration oozes use Power Attack frequently unless their foes prove particularly difficult to hit.
### Fire in the Blood (Su)
The flaming toxin secreted by an infernal conflagration ooze deals 1d6 points of Constitution damage and 3d6 points of fire damage to a grappled foe. The save DC to resist the toxin is 25.
### Smite Good (Su)
Once per day the infernal conflagration ooze can make a normal melee attack that deals +15 damage against a good foe.