# Ooze, Flotsam
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<div class="grid-container"><div class="MON">Flotsam Ooze</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Fiend Folio pg. 17</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Ooze (aquatic)
**Init** +0
**Senses** blindsight 60 ft.; **Perception** -5
#### defense
**AC** 13, 10 touch, 13 flat-footed (+3 natural)
**hp** 21 (2d8+12)
**Fort** +6, **Refl** +0, **Will** -5
**Feint** —, **Demoralize** —
**Immune** ooze traits
#### offense
**Speed** 10 ft., swim 30 ft.
**Melee** slam +3 (1d6+3 plus grab)
**Space** 5 ft., **Reach** 5 ft.
#### statistics
**Str** 14, **Dex** 10, **Con** 23, **Int** —, **Wis** 1, **Cha** 1
**BAB** +1, **CMB** +3 (+11 to grapple), **CMD** 13, **TA** +3, **RTA** +1
**Skills** Perception -5, Swim +10
**SQ** adhesive, transparent
#### special abilities
### Adhesive (Ex)
A flotsam ooze exudes a sticky slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. A weapon that strikes a flotsam ooze becomes stuck fast to the creature’s adhesive flesh unless the wielder succeeds at a DC 17 Reflex save. A creature adjacent to the flotsam ooze can attempt to pry off a stuck weapon with a DC 17 Strength check, but doing so provokes an attack of opportunity from the flotsam ooze. The flotsam ooze’s adhesive flesh gives it a +8 racial bonus on grapple checks. It can attempt to grapple a foe without spending an action whenever a creature successfully hits it with a natural attack or an unarmed strike. A flotsam ooze does not gain the grappled condition when it grapples a foe, nor does it provoke attacks of opportunity when it attempts to do so. Soap, lye, or universal solvent, alchemical solvent, or a similar fluid removes a flotsam ooze’s adhesive quality for 1 minute if it fails a DC 15 Reflex save, or for 1d4 rounds if it makes the save. The flotsam ooze loses its adhesive quality 1 minute after the it dies. The save DCs are Constitution-based.
### Transparent (Ex)
Due to its lack of coloration, a flotsam ooze is difficult to discern from its surroundings. A DC 15 Perception check is required to notice the flotsam ooze while it is in water. Any creature that fails to notice a flotsam ooze and walks into it automatically suffers damage as if struck by the ooze’s slam attack and is immediately subject to a grab attempt by the ooze.
#### ecology
**Terrain** Any water
**Organization** Solitary
**Treasure** Standard
**Advancement** 3–6 HD (Large); 7–15HD (Huge); 16–30 HD (Gargantuan); 31+ HD (Colossal)
A flotsam ooze is atransparent mass ofsticky protoplasm thatquickly becomes encrustedwith bits of floating debris and possibletreasure. Over the course of several days, itslowly digests any organic matter stuck to it.