# Ooze, Conflagration >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d6 (×2) > >Melee/Ranged: +10/+4 > >Secondary: +5/-1 > >Multiattack: +8/+2 > >M/R_PA: +10/+4 > >2nd/PA: +5/-1 > >MA_PA: +8/+2 > >Itterative: 1 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 19; Dex: 13; Con: 17; Int: 12; Wis: 14; Cha: 14 > > xFeat:: 4/4 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Conflagration Ooze</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Ooze (fire) **Init** +0 **Perception** +1 #### defense **AC** 23, 9 touch, 23 flat-footed (+14 natural, -1 size) **hp** 56 (7d8+28) **Fort** +6, **Refl** +4, **Will** +3 **Feint** 16, **Demoralize** 18 **DR** 5/bludgeoning **Immune** fire **Weakness** vulnerable to cold #### offense **Speed** 30 ft., climb 10 ft. **Melee** slam +3 (1d4 acid) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** death throes, fire in the blood **Spell-Like Abilities** (CL 10th; Concentration +11) > **1/day**— confusion (DC 15), deep slumber (DC 14), hold monster (DC 16) #### statistics **Str** 23, **Dex** 10, **Con** 18, **Int** 9, **Wis** 12, **Cha** 13 **BAB** +5, **CMB** +12, **CMD** 22, **TA** +10, **RTA** +4 **Feats** [[Ability Focus]] (fire in the blood), [[Improved Initiative]], [[Lightning Reflexes]], [[Weapon Focus]] (slam) **Skills** Climb +21, Perception +1 **Languages** #### special abilities ### Death Throes (Ex) A conflagration ooze explodes when it is destroyed. All creatures within 20 feet of the ooze take 3d6 points of fire damage and 3d6 of bludgeoning damage (DC 17 Reflex for half). Creatures who take damage from this blast are exposed to the ooze's fiery toxin. The save DC is Constitution-based. ### Fire in the Blood (Su) A potent fiery toxin flows through the body of a conflagration ooze. Any creature grappled or pinned by the ooze must make a successful DC 19 Fortitude save as the fiery toxin seeps through the victim's skin (or whatever surface passes for its skin) and into its blood (or life-supporting fluid, such as sap in a plant creature). Success indicates the creature takes 1d6 points of fire damage in addition to any damage already dealt by the slam or grapple, as the fire burns and sears the creature. Failure indicates that the toxin has taken hold of the creature's body and has begun converting portions of its blood into liquid flame. The creature takes 1d4 points of Constitution damage and 2d6 points of fire damage, in addition to any damage already dealt by the slam or grapple. Each round the creature remains grappled by the ooze, and for 1 round afterward, it must make another DC 19 Fortitude save to reduce or avoid the same effects. As a creature that fails its saves takes Constitution damage, the flaming blood burns through the victim's skin in small patches that increase in size the more Constitution damage accrues. Tiny rivulets of flame leak from these holes, as well as from the creature's ears, nose, and mouth, running down the victim's body and giving it an unearthly, terrible appearance. Creatures that lack a Constitution score, such as constructs and undead, or any sort of life-dependent body fluid, such as elementals, are immune to the Constitution damage from this ability but are still subject to the fire damage.