# Ooze, Cesspit >[!rimg]+ > ![[Placeholder2.png]] *The foul brown-green sludge of the sewer abruptly rears up, striking at you with a viscous pseudopod. Rusted tools, old rags, and even bits of rotten animals shift within, their edges scraping against the stone as the sludge moves.* <div class="grid-container"><div class="MON">Cesspit Ooze</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Cityscape pg. 128</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Ooze **Init** –5 **Senses** blindsight 30 ft.; **Perception** +4 **Aura** stench (DC 21 Fortitude, 30 ft., 10 rounds) #### defense **AC** 4, 4 touch, 9 flat-footed (-5 Dex, –1 size) **hp** 116 (11d8+66) **Fort** +11, **Refl** -2, **Will** +3 **Feint** 18, **Demoralize** 21 **Defensive Abilities** negative energy affinity, split **Immune** ooze traits; **Resist** electricity 5, fire 5 #### offense **Speed** 20 ft., climb 20 ft., swim 20 ft. **Melee** 2 slams +12 (1d6+4 plus 2d4 acid and grab) **Space** 10 ft., **Reach** 15 ft. **Special Attacks** acid, constrict (1d6+6 plus 2d4 acid), corrosion, enrage #### statistics **Str** 19, **Dex** 1, **Con** 23, **Int** 7, **Wis** 11, **Cha** 10 **BAB** +8, **CMB** +10, **CMD** 15, **TA** +11, **RTA** +2 **Feats** [[Alertness]], [[Extended Reach]], [[Great Fortitude]], [[Power Attack]], [[Skill Focus]] (Stealth), [[Weapon Focus]] (slam) **Skills** Climb +23, Perception +4, Stealth +1 (9 when hiding in refuse or sewage) **SQ** death throes #### special abilities ### Acid (Ex) A cesspit ooze secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent's armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves. A metal or wooden weapon that strikes a cesspit ooze also dissolves immediately unless it succeeds on a DC 21 Reflex save. The save DCs are Constitution-based. The ooze's acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage. ### Corrosion (Ex) An opponent that is being constricted by a cesspit ooze suffers a –4 penalty on Reflex saves made to resist acid damage applying to clothing and armor. ### Death Throes (Ex) When killed, a cesspit ooze is slain, it explodes in a spray of viscous acid that deals 4d6 acid damage to anything within 30 feet (DC 21 Reflex halves). The save DC is Constitution-based. ### Enrage (Su) Anyone who takes acid damage from a cesspit ooze must succeed on a DC 15 Will save or be affected by the cesspit ooze's malevolence. In 1d8 rounds, the individual flies into a homicidal rage. This functions like both the _rage_ spell and the "attack nearest creature" result of confused condition. After a number of rounds equal to one-half the ooze's Hit Dice (usually 5), the subject is entitled to a new Will save, and can continue to save every round until he successfully shakes off the effect. A creature who successfully saves is immune to the enrage ability of that particular cesspit ooze for 24 hours. ### Split (Ex) Slashing and piercing weapons deal no damage to a cesspit ooze. Instead the creature splits into two identical oozes, each with half of the original's current hit points (round down). A cesspit ooze with 10 hit points or less cannot be further split and dies if reduced to 0 hit points. #### ecology **Terrain** Urban **Organization** Solitary or gang (1-3) **Treasure** Incidental **Advancement** None The cesspit ooze is a product of the urban environment, a horrific predator born of the distinctive mixture of pain and despair found in the poorest quarters of the city combined with the ambient arcane energies that emanate from the most magic-intensive regions. They are most common in large cities and are usually found where impoverished neighborhoods abut districts containing arcane colleges or laboratories. Unlike most oozes, cesspit oozes possess a level of intelligence that, while less than that of the average human, allows them a fierce cunning and rudimentary grasp of hunting and ambush tactics. Despite this fact, their minds are so alien that they retain their relatives’ immunity to mind-affecting spells and abilities and similar forces. Cesspit oozes lurk in sewers, dark alleyways, drainage ditches, garbage heaps—anywhere they can blend in with humanoid-produced waste and refuse. While they are known to consume various urban animals, such as rats and dogs, they gain little if any sustenance from them; the odd physiology of the ooze requires sentient prey. The cesspit ooze is not born in any traditional sense of the word. They are formed when a sentient creature dies in an environment filled with humanoid refuse and filth, surrounded by the misery of others, and tinged with effects such as arcane pollution. As the corpse slowly dissolves into the slime, it absorbs both the magic and the ambient despair of the hungry and frightened. The result is an intelligent ooze that feeds on both the flesh and the pain of sentient beings and, while not undead, shares a few traits in common with such creatures. Oddly enough, nobody slain by a cesspit ooze ever spawns the creation of another one, even if all factors and circumstances are appropriate. Sages theorize that the emotion absorbed by the ooze prevents the dead body from “powering” a new one. While the ooze possesses an intelligence that it apparently “inherits” from the decaying body, it in no way contains any remnants of that personality. The cesspit ooze is a brand new creature, completely alien in thought and unable even to comprehend anything recognizable as a language. A cesspit ooze aver ages between 12 and 16 feet in diameter, and anywhere from 6 inches to 2 feet thick. It can compress its body to fi t through openings as small as two inches in width. They range from swamp-green to thick brown in color, blending into the refuse, and usually have various bits of detritus contained within. This might include body parts of people as animals, as well as more mundane items such as broken tools or bits of stone. In most instances, a larger cesspit ooze has likely lived for longer than a smaller one, but not all of them grow larger with age