# Ooze, Brine >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d8 (×2) > >Melee/Ranged: +10/+2 > >Secondary: +5/-3 > >Multiattack: +8/+0 > >M/R_PA: +10/+2 > >2nd/PA: +5/-3 > >MA_PA: +8/+0 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 19; Dex: 11; Con: 23; Int: 16; Wis: 11; Cha: 11 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Brine Ooze</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Sandstorm</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Ooze **Init** –5 **Perception** -5 #### defense **AC** 3, 3 touch, 8 flat-footed (-5 Dex, –2 size) **hp** 132 (12d8+84) **Fort** +11, **Refl** -1, **Will** -1 **Feint** —, **Demoralize** — **Defensive Abilities** 10 hp), split (piercing and slashing **Immune** dessication #### offense **Speed** 10 ft., swim 20 ft. **Melee** 2 slams +12 (1d6+4 plus 2d4 acid and enrage and grab) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** camouflage, dessicating impact, immunity to dessication, split #### statistics **Str** 17, **Dex** 1, **Con** 24, **Int** —, **Wis** 1, **Cha** 1 **BAB** +9, **CMB** +14, **CMD** 19, **TA** +10, **RTA** +2 **Skills** Perception -5, Swim +11 **Languages** #### special abilities ### Camouflage (Ex) A brine ooze can spread itself out in a shallow depression that resembles a pool of water anywhere from 15 to 30 feet across. It takes a DC 20 Perception check to notice it before it attacks. A creature that touches the 'pool' is automatically affected by the ooze's dehydrating impact. ### Dessicating Impact (Ex) Each time a brine ooze hits a living creature with its slam attack, the opponent must succeed at a DC 23 Fortitude save or take 4d6 points of dessication damage as moisture is evaporated from its body. This impact is especially devastating to plants and elementals with the water subtype, which take 4d8 points of damage on a failed save instead. A successful save reduces the dessication damage by half, although the creature still takes normal damage from the slam. The save DC is Constitution-based. ### Immunity to Dessication (Ex) A brine ooze has immunity to any spell or effect that deals magical dessication damage, as well as to any damage that results from failed Constitution checks to resist the effects of dehydration. A brine ooze cannot become dehydrated. ### Split (Ex) Slashing and piercing weapons deal no damage to a brine ooze. Instead, the creature splits into two identical oozes, each with half the original's current hit points (round down). A brine ooze with 10 hit points or fewer cannot be further split and dies if it is reduced to 0 hit points.