# Ooze, Bone
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 2d6 (×2)
> >Melee/Ranged: +26/+6
> >Secondary: +21/+1
> >Multiattack: +24/+4
> >M/R_PA: +26/+6
> >2nd/PA: +21/+1
> >MA_PA: +24/+4
> >Itterative: 3
> > xDmg:: Str: +15; Str2: +22; StrOH: +7; StrPA: +15; StrPA2H: +22; StrPAOH: +7
> > xDCs:: Str: 35; Dex: 15; Con: 29; Int: 20; Wis: 15; Cha: 15
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Bone Ooze</div>
<div class="CR">CR 21 (409,600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Gargantuan Ooze
**Init** –5
**Senses** blindsight 60 ft.; **Perception** -5
#### defense
**AC** 1, 1 touch, 6 flat-footed (-5 Dex, –4 size)
**hp** 260 (20d8+180)
**Fort** +15, **Refl** +1, **Will** +1
**Feint** —, **Demoralize** —
**SR** 32
#### offense
**Speed** 20 ft.
**Melee** slam +10 (1d8+4 plus dessication and grab)
**Space** 20 ft., **Reach** 15 ft.
**Special Attacks** ability drain, bone meld, engulf, wounding
#### statistics
**Str** 40, **Dex** 1, **Con** 28, **Int** —, **Wis** 1, **Cha** 1
**BAB** +15, **CMB** +34, **CMD** 39, **TA** +26, **RTA** +6
**Skills** Perception -5
**Languages**
#### special abilities
### Ability Drain (Ex)
A successful slam attack from a bone ooze absorbs some of the victim's bone structure. Any melee hit drains 1d6 Strength, 1d6 Dexterity, and 1d6 Constitution. A bone ooze heals 5 points of damage it has taken whenever it drains abilities. If the amount of healing is more than the damage the creature has taken, it gains any excess as temporary hit points for 1 hour.
### Bone Meld (Ex)
Once per round, a bone ooze can attempt to absorb the skeleton of an engulfed creature into its own mass, pulling the bones out through the flesh. The victim must succeed at a DC 35 Fortitude save or take 10 points of damage her hit die. If that damage is enough to reduce the egulfed creature to –1 hit points or less, the creature dies and its bones are absorbed into the bone ooze. After 1d3 rounds, the bone ooze leaves behind the fleshy parts of the victim and any equipment it carried.
### Engulf (Ex)
A bone ooze can simply bowl over Huge or smaller creatures as a standard action. This attack affects as many opponents as the creature's body can cover. Each target can make either an attack of opportunity against the bone ooze or a Reflex save (DC 35) to avoid being engulfed. A successful saving throw indicates that the target has been pushed back or aside (target's choice) as the ooze moves forward. A bone ooze cannot make a slam attack during a round in which it attempts to engulf but each creature engulfed is considered grappled and trapped within the bone ooze's body. Such a creature takes automatic slam, ability drain, and wounding damage upon being engulfed and each succeeding round that it remains trapped. In the next round after engulfing, the bone ooze can attempt a bone meld attack.
### Wounding (Ex)
Because of the bone shards the creature's body contains, a bone ooze's slam or engulf attack causes a wound that bleeds for 5 points of damage per round thereafter, in addition to the attack's normal damage. Multiple wounds from the creature result in cumulative bleeding points of damage per round, and so on). The bleeding can be stopped only by a successful Heal check (DC 15) or the application of a cure spell or some other healing spell (heal, healing circle, or the like).