# Ooze, Arcane
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d8 (×2)
> >Melee/Ranged: +15/+4
> >Secondary: +10/-1
> >Multiattack: +13/+2
> >M/R_PA: +15/+4
> >2nd/PA: +10/-1
> >MA_PA: +13/+2
> >Itterative: 3
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3
> > xDCs:: Str: 23; Dex: 12; Con: 25; Int: 17; Wis: 12; Cha: 12
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Arcane Ooze</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Huge Ooze
**Init** –5
**Perception** -5
#### defense
**AC** 3, 3 touch, 8 flat-footed (-5 Dex, –2 size)
**hp** 180 (15d8+120)
**Fort** +13, **Refl** +0, **Will** +0
**Feint** —, **Demoralize** —
**Immune** magic
#### offense
**Speed** 20 ft., climb 20 ft.
**Melee** slam +14 (1d8+10 plus 2d6 fire)
**Space** 15 ft., **Reach** 10 ft.
**Special Attacks** acid, immunity to magic, spell siphon
#### statistics
**Str** 22, **Dex** 1, **Con** 26, **Int** —, **Wis** 1, **Cha** 1
**BAB** +11, **CMB** +19, **CMD** 24, **TA** +15, **RTA** +4
**Skills** Climb +14, Perception -5
**Languages**
#### special abilities
### Acid (Ex)
An arcane ooze secretes a digestive acid that dissolves living flesh or plant matter, but does not affect leather wood or other organic materials. A living creature that strikes an arcane ooze with an unarmed attack or natureal weapon takes 2d6 acid damage unless the creature succeeds on a DC 25 Reflex save. The save DCs are Constitution-based.
### Immunity to Magic (Ex)
An arcane ooze is immune to any spell or spell-Like Ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A magical attack that deals electricity damage increases an arcane ooze's speed as if it had been affected by the haste spell for 3 rounds. A magical attack that deals acid damage heals an arcane ooze of an amount of damage equal to half the acid damage that the spell would normally have caused.
### Spell Siphon (Su)
An arcane ooze exerts a strange pull on arcane spell energy. Any time an arcane spellcaster begins his turn within 60 feet of an arcane ooze, he must succeed at a DC 25 Fortitude save or lose a random spell of the highest spell level that he has available. For every spell lost by a victim in this manner, the arcane ooze gains temporary hit points equal to 5 x the level of the lost spell. These temporary hit points are lost after 1 hour. Line of effect between the spellcaster and the arcane ooze is necessary in order for this ability to work. The save DC is Constitution-based.