# Ooze, Arcane >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d8 (×2) > >Melee/Ranged: +15/+4 > >Secondary: +10/-1 > >Multiattack: +13/+2 > >M/R_PA: +15/+4 > >2nd/PA: +10/-1 > >MA_PA: +13/+2 > >Itterative: 3 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 23; Dex: 12; Con: 25; Int: 17; Wis: 12; Cha: 12 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Arcane Ooze</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Ooze **Init** –5 **Perception** -5 #### defense **AC** 3, 3 touch, 8 flat-footed (-5 Dex, –2 size) **hp** 180 (15d8+120) **Fort** +13, **Refl** +0, **Will** +0 **Feint** —, **Demoralize** — **Immune** magic #### offense **Speed** 20 ft., climb 20 ft. **Melee** slam +14 (1d8+10 plus 2d6 fire) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** acid, immunity to magic, spell siphon #### statistics **Str** 22, **Dex** 1, **Con** 26, **Int** —, **Wis** 1, **Cha** 1 **BAB** +11, **CMB** +19, **CMD** 24, **TA** +15, **RTA** +4 **Skills** Climb +14, Perception -5 **Languages** #### special abilities ### Acid (Ex) An arcane ooze secretes a digestive acid that dissolves living flesh or plant matter, but does not affect leather wood or other organic materials. A living creature that strikes an arcane ooze with an unarmed attack or natureal weapon takes 2d6 acid damage unless the creature succeeds on a DC 25 Reflex save. The save DCs are Constitution-based. ### Immunity to Magic (Ex) An arcane ooze is immune to any spell or spell-Like Ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A magical attack that deals electricity damage increases an arcane ooze's speed as if it had been affected by the haste spell for 3 rounds. A magical attack that deals acid damage heals an arcane ooze of an amount of damage equal to half the acid damage that the spell would normally have caused. ### Spell Siphon (Su) An arcane ooze exerts a strange pull on arcane spell energy. Any time an arcane spellcaster begins his turn within 60 feet of an arcane ooze, he must succeed at a DC 25 Fortitude save or lose a random spell of the highest spell level that he has available. For every spell lost by a victim in this manner, the arcane ooze gains temporary hit points equal to 5 x the level of the lost spell. These temporary hit points are lost after 1 hour. Line of effect between the spellcaster and the arcane ooze is necessary in order for this ability to work. The save DC is Constitution-based.