# Omnimental >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 2d6 (×2) > >ballMelee/Ranged: +40/+28 > >Secondary: +35/+23 > >Multiattack: +38/+26 > >M/R_PA: +31/+19 > >2nd/PA: +26/+14 > >MA_PA: +29/+17 > >Itterative: 4 > > xDmg:: Str: +12; Str2: +18; StrOH: +6; StrPA: +30; StrPA2H: +45; StrPAOH: +15 > > xDCs:: Str: 38; Dex: 26; Con: 35; Int: 26; Wis: 26; Cha: 26 > > xFeat:: 11/16 (5) > > xClasSkil:: Acrobatics, Appraise, Escape Artist, Fly, Perception, Swim > > SaveDiff:: +/- 8 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Omnimental</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Gargantuan Outsider (air, earth, elemental, fire, water) **Init** +0 **Senses** blindsight 120 ft., darkvision 60 ft.; **Perception** +39 #### defense **AC** 32, 6 touch, 32 flat-footed (+26 natural, –4 size) **hp** 448 (32d10+288) **Fort** +19, **Refl** +18, **Will** +20 **Feint** 42, **Demoralize** 42 **Immune** electricity, fire **Weakness** vulnerable to cold #### offense **Speed** 50 ft., fly 50 ft. (perfect), swim 50 ft. **Melee** 2 claws +11 (1d6+6) **Ranged** elemental ball +28 (4d6+12 plus 1d8 fire) **Space** 20 ft., **Reach** 20 ft. **Special Attacks** dissoluition, elemental ball #### statistics **Str** 35, **Dex** 10, **Con** 28, **Int** 10, **Wis** 11, **Cha** 11 **BAB** +32, **CMB** +39, **CMD** 49, **TA** +40, **RTA** +28 **Feats** [[Alertness]], [[Awesome Blow]], [[Blind-fight]], [[Cleave]], [[Combat Reflexes]], [[Great Cleave]], [[Improved Bull Rush]], [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Iron Will]], [[Power Attack]] **Skills** Acrobatics +32 (+8 when jumping), Appraise +32, Escape Artist +32, Fly +37, Perception +39, Swim +52 **Languages** #### special abilities ### Dissoluition (Ex) When an omnimental reaches 0 hit points, it bursts into its component elemental parts, creating four 16 HD Huge elementals, one each of air, earth, fire, and water. ### Elemental Ball (Ex) As a standard action, an omnimental can detach part of itself to create a clod of flaming earth that it can fling at an opponent up to 100 feet away. Using this ability reduces the omnimental's current hit points by 10.