# Omnimental
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 2d6 (×2)
> >ballMelee/Ranged: +40/+28
> >Secondary: +35/+23
> >Multiattack: +38/+26
> >M/R_PA: +31/+19
> >2nd/PA: +26/+14
> >MA_PA: +29/+17
> >Itterative: 4
> > xDmg:: Str: +12; Str2: +18; StrOH: +6; StrPA: +30; StrPA2H: +45; StrPAOH: +15
> > xDCs:: Str: 38; Dex: 26; Con: 35; Int: 26; Wis: 26; Cha: 26
> > xFeat:: 11/16 (5)
> > xClasSkil:: Acrobatics, Appraise, Escape Artist, Fly, Perception, Swim
> > SaveDiff:: +/- 8
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Omnimental</div>
<div class="CR">CR 15 (51,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Gargantuan Outsider (air, earth, elemental, fire, water)
**Init** +0
**Senses** blindsight 120 ft., darkvision 60 ft.; **Perception** +39
#### defense
**AC** 32, 6 touch, 32 flat-footed (+26 natural, –4 size)
**hp** 448 (32d10+288)
**Fort** +19, **Refl** +18, **Will** +20
**Feint** 42, **Demoralize** 42
**Immune** electricity, fire
**Weakness** vulnerable to cold
#### offense
**Speed** 50 ft., fly 50 ft. (perfect), swim 50 ft.
**Melee** 2 claws +11 (1d6+6)
**Ranged** elemental ball +28 (4d6+12 plus 1d8 fire)
**Space** 20 ft., **Reach** 20 ft.
**Special Attacks** dissoluition, elemental ball
#### statistics
**Str** 35, **Dex** 10, **Con** 28, **Int** 10, **Wis** 11, **Cha** 11
**BAB** +32, **CMB** +39, **CMD** 49, **TA** +40, **RTA** +28
**Feats** [[Alertness]], [[Awesome Blow]], [[Blind-fight]], [[Cleave]], [[Combat Reflexes]], [[Great Cleave]], [[Improved Bull Rush]], [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Iron Will]], [[Power Attack]]
**Skills** Acrobatics +32 (+8 when jumping), Appraise +32, Escape Artist +32, Fly +37, Perception +39, Swim +52
**Languages**
#### special abilities
### Dissoluition (Ex)
When an omnimental reaches 0 hit points, it bursts into its component elemental parts, creating four 16 HD Huge elementals, one each of air, earth, fire, and water.
### Elemental Ball (Ex)
As a standard action, an omnimental can detach part of itself to create a clod of flaming earth that it can fling at an opponent up to 100 feet away. Using this ability reduces the omnimental's current hit points by 10.