# Ocularon >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >unholy longswordMelee/Ranged: +12/+10 > >Secondary: +7/+5 > >Multiattack: +10/+8 > >M/R_PA: +12/+10 > >2nd/PA: +7/+5 > >MA_PA: +10/+8 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 20; Dex: 18; Con: 19; Int: 20; Wis: 18; Cha: 19 > > xFeat:: 5/6 (1) > > > > > > xLang:: 0/4 (4) <div class="grid-container"><div class="MON">Ocularon</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Fiend Folio pg. 132</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Aberration **Init** +2 **Senses** blindsight 80 ft., darkvision 60 ft., all-around vision; **Perception** +17 #### defense **AC** 21, 11 touch, 19 flat-footed (+2 Dex, +10 natural, -1 size) **hp** 84 (12d8+36); regeneration 4 (keen silver weapons) **Fort** +7, **Refl** +8, **Will** +10 **Feint** 21, **Demoralize** 24 **DR** 10/magic **Immune** acid #### offense **Speed** 10 ft., fly 90 ft. (perfect) **Melee** +1 unholy longsword +22/+17/+12 (1d8+7/19-20), claw +16 (1d6+3) **Ranged** animate eyeballs +11 touch (eyeball 3d6 plus poison) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** animate eyeballs, death throes, steal eyes **Spell-Like Abilities** (CL 12th; Concentration +15) > **At will**— arcane eye* > **3/day**— darkness, invisibility, pass wall, true seeing* #### statistics **Str** 18, **Dex** 15, **Con** 17, **Int** 19, **Wis** 14, **Cha** 16 **BAB** +9, **CMB** +14, **CMD** 26, **TA** +12, **RTA** +10 **Feats** [[Combat Reflexes]], [[Deflect Arrows]], [[Lightning Reflexes]], [[Weapon Focus]] (exploding arcane eye), [[Weapon Focus]] (tendril) **Skills** Acrobatics +17 (-8 when jumping), Fly +23, Knowledge (dungeoneering) +16, Knowledge (planes) +16, Knowledge (religion) +16, Perception +17, Stealth +15, Survival +17 **Languages** #### special abilities ### Animate Eyeballs (Su) An ocularon can control up to six captured eyeballs at one time, as if they were levitating eyes like those created by a prying eyes spell. These eyes are filled with the ocularon's toxic gas while skewered on the creature's barbed tendrils, and the ocularon can also use them as weapons. It can make a ranged touch attack against any opponent within 80 feet. Success indicates the eye impacts on the victim and explodes. Such characters take 3d6 points of damage and are exposed to the ocularon's poison. ### Death Throes (Ex) An ocularon explodes in a cloud of toxic gas when it dies. All creatures within 20 feet of the ocularon take 3d6 points of damage, and are exposed to its poison. A successful DC 20 Reflex for halves the damage. The save DC is Constitution-based. ### Poison (Ex) Arcane Eye—Injury; save Fort DC 19; frequency 1/round for 4 rounds; effect 1d2 Strength and Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Steal Eyes (Ex) Once an opponent has been grappled for 1 round, an ocularon can attempt to forcibly remove its yes. It must make an opposed grapple check to do so. If it is successful, the victim must make a Fortitude save (DC 20) or be permanently blinded, its eyeballs removed from its sockets. The eyeballs are now impaled on the ocularon's barbed tendrils and will fill with gas in 3 rounds, ready to be used as weapons. #### ecology **Terrain** Any temperate, warm, hill, marsh,or underground **Organization** Solitary or pair **Treasure** Standard **Advancement** 13–16 HD (Large); 17–36 HD (Huge) The ocularon is a paranoid, bizarre creature that steals thesight of its foes. After claiming a territory as its own, itdrives all the other denizens out, no matter how small. Itsterritory might only encompass a few rooms in an aban-doned keep, but to the ocularon, this area is its sacredstomping ground.An ocularon’s body appears much like a sickly greenfloating man-of-war jellyfish. It pulses and ripples due tothe tremendous amount of gas carried within it; some-times a pocket of the gas just under the creature’s skindevelops a leak, causing the gas to whistle as it slowlyescapes. Dangling from the floating body are a number ofbarbed tendrils, upon which are skewered the eyes of theocularon’s former prey.An ocularon can animate eyeballs it has captured andsend them out to keep tabs on its territory. Those who ven-ture near an ocularon lair may first become aware of that factwhen they spot one of these floating eyeballs. By that time,the ocularon has probably spotted the intruders as well, andit immediately takes steps to attack, either to kill them ordrive them away.Ocularons speak Common and Undercommon.