# Octopin >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +10/+8 > >Secondary: +5/+3 > >Multiattack: +8/+6 > >M/R_PA: +10/+8 > >2nd/PA: +5/+3 > >MA_PA: +8/+6 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 18; Dex: 16; Con: 16; Int: 13; Wis: 14; Cha: 16 > > xFeat:: 3/4 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Octopin</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Dungeon #127</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Aberration **Init** +6 **Senses** darkvision 60 ft.; **Perception** +13 #### defense **AC** 18, 12 touch, 16 flat-footed (+2 Dex, +6 natural) **hp** 48 (8d8+16) **Fort** +4, **Refl** +4, **Will** +6 **Feint** 20, **Demoralize** 18 **Immune** electricity #### offense **Speed** 30 ft., climb 30 ft. **Melee** 8 tentacles +19 (1d8+10/19-20 plus grab), 1 bite +18 (1d8+10) **Space** 5 ft., **Reach** 5 ft. (10 ft. with claw) **Special Attacks** penetrating sight, slowing gaze #### statistics **Str** 19, **Dex** 14, **Con** 15, **Int** 8, **Wis** 11, **Cha** 15 **BAB** +6, **CMB** +10, **CMD** 22, **TA** +10, **RTA** +8 **Feats** [[Ability Focus]] (slowing gaze), [[Alertness]], [[Improved Initiative]] **Skills** Climb +23, Perception +13, Sense Motive +10 **Languages** #### special abilities ### Penetrating Sight (Su) An octopin can see through up to 2 feet of wood, 6 inches of stone or metal, and 1 inch of lead as if it were only a ghostly image. Octopins are immune to visual figments (such as major image) and glamers (such as invisibility). It still requires line of effect to a target in order to utilize its slowing gaze. ### Slowing Gaze (Su) Slow for 1d6 rounds, 30 feet, Will DC 18 negates. The save DC is Charisma-based.