# Octopin
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tentacles: 1d4 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +10/+8
> >Secondary: +5/+3
> >Multiattack: +8/+6
> >M/R_PA: +10/+8
> >2nd/PA: +5/+3
> >MA_PA: +8/+6
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 18; Dex: 16; Con: 16; Int: 13; Wis: 14; Cha: 16
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Octopin</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Dungeon #127</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Aberration
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +13
#### defense
**AC** 18, 12 touch, 16 flat-footed (+2 Dex, +6 natural)
**hp** 48 (8d8+16)
**Fort** +4, **Refl** +4, **Will** +6
**Feint** 20, **Demoralize** 18
**Immune** electricity
#### offense
**Speed** 30 ft., climb 30 ft.
**Melee** 8 tentacles +19 (1d8+10/19-20 plus grab), 1 bite +18 (1d8+10)
**Space** 5 ft., **Reach** 5 ft. (10 ft. with claw)
**Special Attacks** penetrating sight, slowing gaze
#### statistics
**Str** 19, **Dex** 14, **Con** 15, **Int** 8, **Wis** 11, **Cha** 15
**BAB** +6, **CMB** +10, **CMD** 22, **TA** +10, **RTA** +8
**Feats** [[Ability Focus]] (slowing gaze), [[Alertness]], [[Improved Initiative]]
**Skills** Climb +23, Perception +13, Sense Motive +10
**Languages**
#### special abilities
### Penetrating Sight (Su)
An octopin can see through up to 2 feet of wood, 6 inches of stone or metal, and 1 inch of lead as if it were only a ghostly image. Octopins are immune to visual figments (such as major image) and glamers (such as invisibility). It still requires line of effect to a target in order to utilize its slowing gaze.
### Slowing Gaze (Su)
Slow for 1d6 rounds, 30 feet, Will DC 18 negates. The save DC is Charisma-based.