# Obyrith, Pazuzu, Prince of the Lower Aerial Kingdoms >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >dagger: 1d4 (19-20/×2) > >Melee/Ranged: +36/+40 > >Secondary: +31/+35 > >Multiattack: +34/+38 > >M/R_PA: +36/+40 > >2nd/PA: +31/+35 > >MA_PA: +34/+38 > >Itterative: 4 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 32; Dex: 36; Con: 35; Int: 32; Wis: 30; Cha: 34 > > xFeat:: 10/14 (4) > > xClasSkil:: Acrobatics, Bluff, Diplomacy, Disguise, Escape Artist, Fly, Intimidate, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Stealth, Use Magic Device > > SaveDiff:: +/- 6 > > xLang:: 0/9 (9) <div class="grid-container"><div class="MON">Pazuzu, Prince of the Lower Aerial Kingdoms</div> <div class="CR">CR 22 (614,400 XP)</div> <div class="SOU">Dragon #329, Fiendish Codex 1</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Outsider (chaotic, evil, obyrith) **Init** +17 **Senses** darkvision 60 ft., low-light vision; **Perception** +37 **Aura** servility (DC 34 Will, 120 ft.) #### defense **AC** 53, 23 touch, 40 flat-footed (+13 Dex, +30 natural) **hp** 459 (27d10+324); fast healing 15 **Fort** +21, **Refl** +28, **Will** +22 **Feint** 47, **Demoralize** 44 **DR** 20/cold iron and good; **SR** 33 **Immune** electricity, mind-affecting, poison; **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 30 ft., fly 90 ft. (perfect) **Melee** dagger +7 (1d2-4/19-20) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** aura of servile avians, breath weapon, poison, temptation, vermin breath **Spell-Like Abilities** (CL 18th; Concentration +29) > **1/day**— summon (level 9, 2d6 elder arrowhawks, 1d6 harpy archers, or 1d6 fiendish rocs at 100%), summon (level 9, 2d4 succubi, 1d4+2 vrocks, or 1 balor at 100%) #### statistics **Str** 28, **Dex** 36, **Con** 35, **Int** 28, **Wis** 24, **Cha** 33 **BAB** +27, **CMB** +36, **CMD** 59, **TA** +36, **RTA** +40 **Feats** [[Combat Expertise]], [[Combat Reflexes]], [[Dark Speech]], [[Dodge]], [[Improved Critical]] (greatsword), [[Improved Disarm]], [[Improved Initiative]], [[Improved Trip]], [[Mobility]], [[Spring Attack,]] **Skills** Acrobatics +40, Bluff +41, Diplomacy +38, Disguise +38, Escape Artist +40, Fly +51, Intimidate +38, Knowledge (arcana) +36, Knowledge (planes) +39, Knowledge (religion) +36, Perception +37, Sense Motive +37, Spellcraft +36, Stealth +43, Use Magic Device +38 **Languages** #### special abilities ### Aura of Servile Avians (Su) All evil-aligned creatures with a natural fly speed feel a strange bond of attraction to Pazuzu. Before such a creature takes any hostile action against Pazuzu, it must attempt a DC 34 Will save. Failure indicates that the creature's attack fails and its action is wasted. This aura extends to a radius of 120 feet. The save DC is Charisma-based. ### Breath Weapon (Su) One per round as a standard action, Pazuzu can breathe a 60-foot cone of acidic vapor. Creatures in the area must succeed at a DC 35 Reflex save or gave 18d6 acid damage. A sucessful save halves the damage. Creatures in the area must also make a DC 35 Fortitude save or be affected by the poisonous aspect of the vapor. ### Poison (Su) Breath weapon—contact; save Fort DC 35; frequency 1/round for 6 rounds; effect 1d2 Strength damage and 1d2 Constitution damage; cure 2 consecutive saves. ### Temptation (Su) If a creature utters the name 'Pazuzu' three times in succession, an unholy link between the speaker and Pazuzu is immediately established. For one minute, Pazuzu can use detect good, detect law, detect thoughts (DC 22), and tongues to examine the speaker, despite any distance (physical or planar) that might separate them. He always uses Sense Motive to try to determine whether the one who calls him is trying to entrap him. If he wishes and is able, Pazuzu can use plane shift and greater teleport to travel to the speaker's location with precise accuracy, as long as he does so before the minute is up. Once he arrives, Pazuzu asks the speaker why he called upon the Prince of the Lower Aerial Kingdoms. Pazuzu almost always agrees to provide aid, but if he does, the caller's alignment shifts one step closer to chaotic. If the caller's alignment is already chaotic, it instead shifts one step closer to evil. These shifts in alignment are considered voluntary. Pazuzu never provides aid to chaotic evil creatures and often punishes them for calling upon his aid rather than using the tools he has likely already granted the creature in question. Pazuzu particularly enjoys corrupting paladins and takes pains to ensure that the first time he helps a paladin, no evil comes as a result of his assistance, hoping to encourage the paladin to call on him again. Aid granted by Pazuzu is typically granted in the manner easiest for the demon prince to manifest, often in the form of his wish spell-Like Ability. ### Vermin Breath (Su) Instead of a cone of acidic vapor, Pazuzu can breathe a cloud of locusts. This creates six locust swarms, all of which must be adjacent to eachother, and at least one of which must be adjacent to Pazuzu. The locusts immediately attack creatures in the area, but can move under Pazuzu's direct thereafter.