# Obyrith, Obox-ob, Prince of Vermin
>[!rimg]+
> ![[Placeholder2.png]]
*The huge demon’s body is an insane thicket of spidery limbs, scrabbling for purchase with razor-sharp talons arrayed around a scorpion-shaped body. Where a face should be writhe three immense tails, each tipped with a jagged stinger that seeps black venom. Where a tail should be is a thick neck surmounted by a horrific face, complete with a vertically aligned mouth and three pairs of leering red eyes that seem horrifically human in shape. From its murderous maw extends a glistening red tongue, itself tipped with a hollow spike shaped like a corkscrew.*
<div class="grid-container"><div class="MON">Obox-ob, Prince of Vermin</div>
<div class="CR">CR 22 (614,400 XP)</div>
<div class="SOU">Fiendish Codex 1</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Huge Outsider (chaotic, evil, obyrith)
**Init** +7
**Senses** darkvision 60 ft., _true seeing_; **Perception** +36
**Aura** discordant drone (40 ft., DC 31 Will), form of madness (120 ft., DC 31)
#### defense
**AC** 41, 11 touch, 38 flat-footed (+3 Dex, +30 natural, -2 size)
**hp** 481 (26d10+338); fast healing 15
**Fort** +28, **Refl** +13, **Will** +22
**Feint** 46, **Demoralize** 43
**DR** 20/cold iron and lawful; **SR** 33
**Immune** disease, mind-affecting, poison; **Resist** acid 10, cold 10, electricity 10, fire 10
#### offense
**Speed** 40 ft., climb 40 ft., fly 60 ft. (good)
**Melee** 3 stings +36 (2d8+12/19-20 plus poison), bite +36 (2d6+12), tongue +34 (2d6+6 plus implant chaos)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** implant chaos
**Spell-Like Abilities** (CL 20th; Concentration +28)
> **At will**— _astral projection_, _desecrate_, _detect good_, _detect law_, _greater dispel magic_, _greater teleport_, _giant vermin_, _telekinesis_, _summon swarm_, _unhallow_, _unholy blight_
> **3/day**— _creeping doom_, quickened _giant vermin_, quickened _telekinesis_, _symbol of insanity_
> **1/day**— _polymorph any object_ (vermin shape only)
#### statistics
**Str** 34, **Dex** 17, **Con** 36, **Int** 23, **Wis** 24, **Cha** 27
**BAB** +26, **CMB** +33, **CMD** 46, **TA** +36, **RTA** +27
**Feats** [[Cleave]], [[Dark Speech]], [[Flyby Attack]], [[Greater Vital Strike]], [[Improved Critical]] (sting), [[Improved Initiative]], [[Improved Vital Strike]], [[Lightning Reflexes]], [[Multiattack]], [[Power Attack]], [[Quicken Spell-Like Ability]] (giant vermin), [[Quicken Spell-Like Ability]] (telekinesis), [[Vital Strike]]
**Skills** Acrobatics +32, Bluff +37, Climb +49, Diplomacy +34, Fly +32, Intimidate +37, Knowledge (arcana) +25, Knowledge (planes) +35, Knowledge (religion) +35, Perception +36, Sense Motive +36, Stealth +28
**Languages** Abyssal, Aklo, Celestial, Common, Draconic, Infernal; telepathy 100 ft.
#### special abilities
### Discordant Drone (Su)
The cacophony of Obox-ob's armored body shrieking and wailing creates a zone of discordant noise whenever he moves at least 5 feet. All creatures within 40 feet when this drone is in effect must succeed on a DC 31 Will save or be deafened and confused for 1 round. This is a mind-affecting ability. The save DC is Charisma-based.
### Form of Madness (Su)
Any creature within 120 feet that observes Obox-ob must attempt a DC 31 Will save or be permanently scarred by the sight of it's maddening form. Creatures who fail this save are unable permanently unable to gain restful sleep, and take 1d10 points of damage they attempt to do so. Such creatures awaken fatigued and unable to regain access to arcane spells for the next 24 hours. In addition, creatures affected by this ability become shaken whenever they are within 30 feet of any vermin.
This madness is permanent and especially difficult to cure with magic. A _heal_ or _greater restoration_ can cure the effects if the caster makes a DC 31 caster level check. _Miracle_ or _wish_ automatically cures the condition. A creature that makes this save is immune to Obox-ob's form of madness for 24 hours. This is a mind-affecting ability that does not affect chaotic evil outsiders. The save DC is Charisma-based.
### Implant Chaos (Su)
A creature that takes damage from Obox-ob's tongue attack must attempt a DC 31 Fortitude save or be implanted with raw chaos. Such creatures gain 1d4 negative levels per round, as the chaos transforms their body and soul.
Creatures slain by this ability are reduced to a small pile of ash, leaving behind only his gear. A creature destroyed in this manner can only be brought back to life with a _miracle_, _true resurrection_, or _wish_ spell, and even then the caster must succeed on a DC 31 caster level check or the implanted chaos immediately begins to destroy the victim again as soon as he is restored to life. _Dispel chaos_ halts the deterioration caused by the implantation but does not restore lost levels. The save DC is Charisma-based.
### Poison (Su)
Sting—Injury; save Fort DC 36; frequency 1/round for 6 rounds; effect 1d6 Intelligence drain; cure 3 consecutive saves. The save DC is Constitution-based.
A creature drained to 0 Intelligence by Obox-ob's sting is immediately transformed into a fiendish monstrous scorpion of the same size as its previous form; the victim retains none of its previous abilities, intelligence, or memories. Only a _miracle_ or _wish_ restores the victim to its original form and raises its Intelligence to 1.
#### tactics
Obox-ob’s response to attack is to lash out with his stingers, bite, and tongue. He uses his quickened _giant vermin_ ability in the early rounds of combat to create Colossal monstrous
scorpions. He then uses quickened telekinesis to bull rush enemies off cliffs or into solid objects. The Prince of Vermin greatly enjoys melee combat and generally resorts to non-quickened
spell-like abilities only against targets he can’t reach with these attacks.
#### ecology
**Terrain**
**Organization**
**Treasure**
**Advancement** —
Primeval and ruinous, the obyrith prince Obox-ob was once the Prince of Demons in an ancient age. His power is much diminished today, yet his lust for its return grows with every passing second. He is the lord of vermin and patron of those who see divinity in their repugnant frames.
### Servants, Enemies and Goals
Obox-ob once held the title Prince of Demons during the Age before Ages, when the Abyss was ruled by the obyriths. He had this title stolen from him by the Queen of Chaos, who killed him and granted his title to Miska the Wolf-Spider. Although Obox-ob was slain, his most powerful aspect survived and went into hiding on a deep layer of the Abyss called Zionyn (layer 663). For many eons, Obox-ob lurked here, a shadow without a true form. In time, he grew bold and emerged from hiding, only to find the Abyss had moved on in his absence. The tanar’rinow ruled, and Obox-ob had been forgotten.
Obox-ob is not content to rule Zionyn and constantly rages across the face of this layer, bringing destruction and ruin to the ekolids who dwell there and worship his fury. Reduced to the Prince of Vermin, Obox-ob wants nothing less than to murder Demogorgon, claim his title, and then cleanse the Abyss of the taint of tanar’ri and return it to obyrith rule. But before he launches this plan, he first seeks to reclaim the true power he held so long ago.
Obox-ob’s search for power extends to the Material Plane. On some Material Plane worlds, his cult is quite powerful—he recently almost managed to draw an entire world into the Abyss to fuel his ascension, but failed at his task when heroes of that realm opposed him by engineering a devastating disruption of the fl ow of magic at a crucial moment during the ritual. Since this humiliating defeat, Obox-ob has quietly observed his remaining cults, waiting for one to achieve similar chances at success in the future. Until then, these cults maintain a low profile, often basing their activities in ruined cities lost in vast deserts, where they can be close to the scorpions so sacred to his faith.
Clerics of Obox-ob have access to the domains of Chaos, Destruction, Entropy, and Evil. His symbol is a scorpion dangling by its tail from a jawless human skull covered with twisted runes (the scorpion’s tail is threaded through the skull’s eye sockets).