# Nyth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >stings: 1d3 (×2) > >bite: 1d4 (×2) > >tongueMelee/Ranged: +4/+15 > >Secondary: -1/+10 > >Multiattack: +2/+13 > >M/R_PA: +4/+15 > >2nd/PA: -1/+10 > >MA_PA: +2/+13 > >Itterative: 1 > > xDmg:: Str: -2; Str2: -3; StrOH: -1; StrPA: -2; StrPA2H: -3; StrPAOH: -1 > > xDCs:: Str: 11; Dex: 22; Con: 13; Int: 14; Wis: 16; Cha: 14 > > xFeat:: 3/4 (1) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Nyth</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Monster Compendium: Monsters of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Small Aberration **Init** +9 **Perception** +15 #### defense **AC** 24, 24 touch, 15 flat-footed (+4 deflection, +9 Dex, +1 size) **hp** 28 (7d8) **Fort** +2, **Refl** +13, **Will** +8 **Feint** 22, **Demoralize** 20 **SR** 16 **Immune** mental influence #### offense **Speed** fly 50 ft. (perfect) **Melee** 3 stings +36 (1d8+12/19-20 plus poison), bite +36 (1d8+12), tongue +34 (1d8+6 plus implant chaos) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** healed by fire and electricity, invisibility, magic missile, reflect magic missiles, silence, spawn #### statistics **Str** 6, **Dex** 28, **Con** 10, **Int** 13, **Wis** 17, **Cha** 13 **BAB** +5, **CMB** +2, **CMD** 25, **TA** +4, **RTA** +15 **Feats** [[Alertness]], [[Lightning Reflexes]], [[Weapon Finesse]] **Languages** #### special abilities ### Healed by Fire and electricity (Su) Any fire or electricity effect targeted on a nyth heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the nyth to exceed its full normal hit points, it gains any excess as temporary hit points. ### Invisibility (Su) At will, a nyth can blank out its radiance entirely (for 2d4 rounds at a time) in order to steal away from an encounter or approach its prey; during this time, it is invisible. A nyth that fires a magic missile pulses brightly appearing and remaining visible until its next action. ### Magic Missile (Su) Every other round, a nyth can fire a single magic missile (as the spell), dealing 1d4+1 points of damage to any creature within 110 feet. ### Reflect Magic Missiles (Su) Nyths reflect magic missile spells aimed at them, directing them back at the caster. ### Self-Spawn (Ex) When a nyth has temporay hit points in excess of its total hit points, it fissures into two smaller nyths, a process that creates explosive bursts of light and discharges of magic missiles in random directions (all living creatures within 30 feet are struck by 1d3 missiles each). The result is two nyths of average size. ### Silence (Ex) Nyths make no sound unless they speak. They cannot be heard with Listen checks unless they want to be. Nyths bite prey that they can hit (often hiding with the sun behind them), but their major weapon is their magic missile attack.