# Nuchlavis
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >Melee/Ranged: +12/+9
> >Secondary: +7/+4
> >Multiattack: +10/+7
> >M/R_PA: +10/+7
> >2nd/PA: +5/+2
> >MA_PA: +8/+5
> >Itterative: 2
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +11; StrPA2H: +16; StrPAOH: +5
> > xDCs:: Str: 23; Dex: 20; Con: 18; Int: 15; Wis: 16; Cha: 13
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Nuchlavis</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Fey (aquatic)
**Init** +4
**Senses** low-light vision; **Perception** +15
**Aura** stench (DC 18 Fortitude, 30 ft.)
#### defense
**AC** 14, 13 touch, 10 flat-footed (+4 Dex, +1 natural, -1 size)
**hp** 60 (12d6+24)
**Fort** +6, **Refl** +12, **Will** +8
**Feint** 25, **Demoralize** 22
**Defensive Abilities** amorphous
**DR** 10/cold iron
#### offense
**Speed** 60 ft., swim 50 ft.
**Melee** 2 claws +15 (1d6+4)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** fear of fresh water, stench
#### statistics
**Str** 25, **Dex** 18, **Con** 15, **Int** 8, **Wis** 11, **Cha** 4
**BAB** +6, **CMB** +12, **CMD** 26, **TA** +12, **RTA** +9
**Feats** [[Awesome Blow]], [[Combat Reflexes]], [[Improved Bull Rush]], [[Multiattack]], [[Power Attack]]
**Skills** Acrobatics +19 (+12 when jumping), Perception +15, Sense Motive +15, Stealth +17, Swim +30
**Languages**
#### special abilities
### Fear of Fresh Water (Ex)
A nuchlavis is deathly afraid of fresh water, even though fresh water has no ability to harm the creature. A nuchlavis will hide under the sea whenever it rains, and will not cross fresh-water rivers, lakes, or even streams. If splashed with at least a gallon of fresh water, a nuchlavis must makes a Will save (DC 15) or become panicked until it can hid beneath the sea, and for 1 minute thereafter. If struck by a water-producing spell, the DC for the panic effect is the same as the DC for the spell. Brutal combatants, nuchlavises prefer direct attacks. They fight with fists, hooves, and their terrible bite.
### Stench (Ex)
A nuchlavis has a horrible odor that can be detected up to 100 feet away. All living creatures (except nuchlavises) within 30 ft. must make a Fort save (DC 18) or be sickened for as long as they remain in range and for one round thereafter. The save DC is Constitution-based. A successful save grants immunity to the stench for 24 hours. If a creature that has failed a save against the stench escapes from the stench's area, but later enters it again, it must save again. The stench is not a poison, so resistances and spells that affect poison do not negate the effects of the stench.