# Nothic
>[!rimg]+
> ![[Placeholder2.png]]
*This hunched creature has a single huge eye that dominates its entire face. Its body is bloated and misshapen, and its limbs are wiry but strong. Its arms end in claws that reach the ground as it moves in an awkward hop.*
<div class="grid-container"><div class="MON">Nothic</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Miniatures Handbook pg. 65</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Aberration
**Init** +5
**Senses** darkvision 120 ft., _see invisibility_; **Perception** +13
#### defense
**AC** 15, 11 touch, 14 flat-footed (+1 Dex, +4 natural)
**hp** 43 (5d8+20)
**Fort** +5, **Refl** +2, **Will** +7
**Feint** 16, **Demoralize** 16
#### offense
**Speed** 30 ft.
**Melee** 2 claws +7 (1d4+4)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** rotting gaze
#### statistics
**Str** 18, **Dex** 12, **Con** 19, **Int** 9, **Wis** 13, **Cha** 8
**BAB** +3, **CMB** +7, **CMD** 18, **TA** +7, **RTA** +4
**Feats** [[Blind-Fight]], [[Improved Initiative]], [[Iron Will]]
**Skills** Intimidate +7, Perception +13, Sense Motive +6
**Racial Modifiers** +4 Perception
**Languages**
#### special abilities
### Flesh-Rotting Gaze (Su)
Deals 1d6 damage, 30 feet, Will DC 16 negates. The save DC is Constitution-based.
#### tactics
A nothic’s claws are weak, and it is not exceptionally fast. Since it’s perfectly happy eating carrion, it relies on its gaze to disable victims before moving in for a meal.
#### ecology
**Terrain** Underground
**Organization** Solitary
**Treasure** Standard
**Advancement** 6–8 HD (Medium); 9–15 HD (Large)